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UE3:AnimNodeBlendBySpeed (UT3)

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UT3 Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> AnimNodeBlendBySpeed
Package: 
Engine
This class in other games:
UDK

AnimNodeBlendBySpeed

Blends between child nodes based on the owners speed and the defined constraints.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'AnimNodeBlendBySpeed'[edit]

BlendDownPerc[edit]

Type: float

When should we start blending back down

Default value: 0.2

BlendDownTime[edit]

Type: float

How fast to blend when going down

Default value: 0.1

BlendUpTime[edit]

Type: float

How fast to blend when going up

Default value: 0.1

bUseAcceleration[edit]

Type: bool

Use acceleration instead of Velocity to determine speed

Constraints[edit]

Type: array<float>

Weights/ constraints used for transition between child nodes

Default value, index 1: 180.0

Default value, index 2: 350.0

Default value, index 3: 900.0

Internal variables[edit]

LastChannel[edit]

Type: int

Last Channel being used

Speed[edit]

Type: float

How fast they are moving this frame.