Mostly Harmless
UE3:AnimNodeBlendList (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList |
- Package:
- Engine
- Direct subclasses:
- UTAnimBlendBase, AnimNodeBlendByBase, AnimNodeBlendByPhysics, AnimNodeBlendByPosture, AnimNodeBlendBySpeed, AnimNodeRandom
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'AnimNodeBlendList'[edit]
bPlayActiveChild[edit]
Type: bool
Call play anim when active child is changed
Internal variables[edit]
ActiveChildIndex[edit]
Type: int
Child currently active - that is, at or ramping up to 100%.
BlendTimeToGo[edit]
Type: float
How long before current blend is complete (ie. active child reaches 100%)
TargetWeight[edit]
Array of target weights for each child. Size must be the same as the Children array.
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
Children[0] |
|