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UE3:UTAnimBlendBase (UT3)

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UT3 Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase
Package: 
UTGame
Direct subclasses:
UTAnimBlendByHoverboarding, UTAnimBlendByVehicle, UTAnimBlendByIdle, UTAnimBlendByPhysicsVolume, UTAnimBlendByWalkerState, UTAnimBlendByFall, UTAnimBlendByPhysics, UTAnimBlendByPosture, UTAnimBlendByTurnInPlace
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Animation'[edit]

BlendTime[edit]

Type: float

How fast show a given child blend in.

Default value: 0.25

ChildBlendTimes[edit]

Type: array<float>

Also allow for Blend Overrides

Internal variables[edit]

SliderPosition[edit]

Type: float

Modifiers: const

slider position, for animtree editor

Native functions[edit]

GetAnimDuration[edit]

native final function float GetAnimDuration (int ChildIndex)

If child is an AnimNodeSequence, find its duration at current play rate.

GetBlendTime[edit]

native final function float GetBlendTime (int ChildIndex, optional bool bGetDefault)