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UE3:AnimNodeBlendDirectional (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendDirectional
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'AnimNodeBlendDirectional'[edit]

DirDegreesPerSecond[edit]

Type: float

Allows control over how quickly the directional blend should be allowed to change.

Default value: 360.0

SingleAnimAtOrAboveLOD[edit]

Type: int

If the LOD for the mesh is at or above this LOD level, only use a single directional animation instead of blending.

Default value: 1000

Internal variables[edit]

DirAngle[edit]

Type: float

In radians. Between -PI and PI. 0.0 is running the way we are looking.

RotationOffset[edit]

Type: Object.Rotator

Rotational offset to apply

Default values[edit]

Property Value
bFixNumChildren True
CategoryDesc "Directional"
Children[0]
Member Value
Name 'Forward'
Weight 1.0
Children[1]
Member Value
Name 'Backward'
Children[2]
Member Value
Name 'Left'
Children[3]
Member Value
Name 'Right'