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UE3:AnimNodeRandom (UDK)
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Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> AnimNodeRandom |
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Properties[edit]
Property group 'AnimNodeRandom'[edit]
RandomInfo[edit]
Type: array<RandomAnimInfo>
Modifiers: editfixedsize, editinline
Internal variables[edit]
PendingChildIndex[edit]
Type: int
Modifiers: transient
PlayingSeqNode[edit]
Type: AnimNodeSequence
Modifiers: transient
Pointer to AnimNodeSequence currently playing random animation.
Default values[edit]
Property | Value |
---|---|
ActiveChildIndex | -1 |
bSkipTickWhenZeroWeight | True |
CategoryDesc | "Random" |
Structs[edit]
RandomAnimInfo[edit]
Modifiers: native
- float Chance
- Chance this child will be selected
- byte LoopCountMin
- Minimum number of loops to play this animation
- byte LoopCountMax
- Maximum number of loops to play this animation
- float BlendInTime
- Blend in time for this child
- Object.Vector2D PlayRateRange
- Animation Play Rate Scale
- bool bStillFrame
- If it's a still frame, don't play animation. Just randomly pick one, and stick to it until we lose focus
- byte LoopCount
- Number of loops left to play for this round
Default values:
Property | Value | ||||||
---|---|---|---|---|---|---|---|
BlendInTime | 0.25 | ||||||
Chance | 1.0 | ||||||
LoopCountMax | 0 | ||||||
LoopCountMin | 0 | ||||||
PlayRateRange |
|