Gah - a solution with more questions. – EntropicLqd

UE3:AnimNotify_ViewShake (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> AnimNotify >> AnimNotify_Scripted >> AnimNotify_ViewShake
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'AnimNotify_ViewShake'[edit]

bDoControllerVibration[edit]

Type: bool


BoneName[edit]

Type: name

if so, bone name to use

bUseBoneLocation[edit]

Type: bool

Should use a bone location as the shake's epicenter?

ShakeParams[edit]

Type: CameraShake

Modifiers: export, editinline


ShakeRadius[edit]

Type: float

radius within which to shake player views

Default value: 4096.0

Internal variables[edit]

Duration[edit]

Type: float

Modifiers: private, editconst

Duration in seconds of shake

Default value: 1.0

FOVAmplitude[edit]

Type: float

Modifiers: private, editconst

fov shake amplitude

Default value: 2.0

FOVFrequency[edit]

Type: float

Modifiers: private, editconst

fov shake frequency

Default value: 5.0

LocAmplitude[edit]

Type: Object.Vector

Modifiers: private, editconst

relative view offset amplitude (x,y,z)

Default value:

Member Value
X 0.0
Y 3.0
Z 6.0

LocFrequency[edit]

Type: Object.Vector

Modifiers: private, editconst

frequency of view offset shake

Default value:

Member Value
X 1.0
Y 10.0
Z 20.0

RotAmplitude[edit]

Type: Object.Vector

Modifiers: private, editconst

view rotation amplitude (pitch,yaw,roll)

Default value:

Member Value
X 100.0
Y 100.0
Z 200.0

RotFrequency[edit]

Type: Object.Vector

Modifiers: private, editconst

frequency of rotation shake

Default value:

Member Value
X 10.0
Y 10.0
Z 25.0

Events[edit]

Notify[edit]

event Notify (Actor Owner, AnimNodeSequence AnimSeqInstigator)

Overrides: AnimNotify_Scripted.Notify