Mostly Harmless
UE3:AnimNotify_ViewShake (UDK)
Object >> AnimNotify >> AnimNotify_Scripted >> AnimNotify_ViewShake |
Contents
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Properties
Property group 'AnimNotify_ViewShake'
bDoControllerVibration
Type: bool
BoneName
Type: name
if so, bone name to use
bUseBoneLocation
Type: bool
Should use a bone location as the shake's epicenter?
ShakeParams
Type: CameraShake
Modifiers: export, editinline
ShakeRadius
Type: float
radius within which to shake player views
Default value: 4096.0
Internal variables
Duration
Type: float
Modifiers: private, editconst
Duration in seconds of shake
Default value: 1.0
FOVAmplitude
Type: float
Modifiers: private, editconst
fov shake amplitude
Default value: 2.0
FOVFrequency
Type: float
Modifiers: private, editconst
fov shake frequency
Default value: 5.0
LocAmplitude
Type: Object.Vector
Modifiers: private, editconst
relative view offset amplitude (x,y,z)
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 3.0 |
Z | 6.0 |
LocFrequency
Type: Object.Vector
Modifiers: private, editconst
frequency of view offset shake
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 10.0 |
Z | 20.0 |
RotAmplitude
Type: Object.Vector
Modifiers: private, editconst
view rotation amplitude (pitch,yaw,roll)
Default value:
Member | Value |
---|---|
X | 100.0 |
Y | 100.0 |
Z | 200.0 |
RotFrequency
Type: Object.Vector
Modifiers: private, editconst
frequency of rotation shake
Default value:
Member | Value |
---|---|
X | 10.0 |
Y | 10.0 |
Z | 25.0 |
Events
Notify
Overrides: AnimNotify_Scripted.Notify