Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:AnimObject (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> AnimObject |
- Package:
- Engine
- Direct subclasses:
- AnimNode, MorphNodeBase, SkelControlBase
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Properties[edit]
CategoryDesc[edit]
Type: string
Modifiers: editoronly
Editor category for this object. Determines which animtree submenu this object should be placed in
DrawHeight[edit]
Type: int
Modifiers: editoronly
for editor use
DrawWidth[edit]
Type: int
Modifiers: editoronly
For editor use.
NodePosX[edit]
Type: int
Modifiers: editoronly
for editor use.
NodePosY[edit]
Type: int
Modifiers: editoronly
For editor use.
OutDrawY[edit]
Type: int
Modifiers: editoronly
for editor use.
SkelComponent[edit]
Type: SkeletalMeshComponent
Modifiers: const, transient
SkeletalMeshComponent owner