Always snap to grid
UE3:AnimObject (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> AnimObject |
- Package:
- Engine
- Direct subclasses:
- AnimNode, MorphNodeBase, SkelControlBase
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
CategoryDesc
Type: string
Modifiers: editoronly
Editor category for this object. Determines which animtree submenu this object should be placed in
DrawHeight
Type: int
Modifiers: editoronly
for editor use
DrawWidth
Type: int
Modifiers: editoronly
For editor use.
NodePosX
Type: int
Modifiers: editoronly
for editor use.
NodePosY
Type: int
Modifiers: editoronly
For editor use.
OutDrawY
Type: int
Modifiers: editoronly
for editor use.
SkelComponent
Type: SkeletalMeshComponent
Modifiers: const, transient
SkeletalMeshComponent owner