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UE3:AnimationCompressionAlgorithm_RemoveLinearKeys (UDK)
Object >> AnimationCompressionAlgorithm >> AnimationCompressionAlgorithm_RemoveLinearKeys |
- Package:
- Engine
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Keyframe reduction algorithm that simply removes keys which are linear interpolations of surrounding keys.
Properties[edit]
Property group 'AnimationCompressionAlgorithm_RemoveLinearKeys'[edit]
bRetarget[edit]
Type: bool
TRUE = As the animation is compressed, adjust animated nodes to compensate for compression error. FALSE= Do not adjust animated nodes.
Default value: True
MaxAngleDiff[edit]
Type: float
Maximum angle difference to use when testing if an animation key may be removed. Lower values retain more keys, but yield less compression.
Default value: 0.025
MaxEffectorDiff[edit]
Type: float
As keys are tested for removal, we monitor the effects all the way down to the end effectors. If their position changes by more than this amount as a result of removing a key, the key will be retained. This value is used for all bones except the end-effectors parent.
Default value: 0.01
MaxPosDiff[edit]
Type: float
Maximum position difference to use when testing if an animation key may be removed. Lower values retain more keys, but yield less compression.
Default value: 0.1
MinEffectorDiff[edit]
Type: float
As keys are tested for removal, we monitor the effects all the way down to the end effectors. If their position changes by more than this amount as a result of removing a key, the key will be retained. This value is used for the end-effectors parent, allowing tighter restrictions near the end of a skeletal chain.
Default value: 0.02
ParentKeyScale[edit]
Type: float
A scale value which increases the likelihood that a bone will retain a key if it’s parent also had a key at the same time position. Higher values can remove shaking artifacts from the animation, at the cost of compression.
Default value: 2.0
Default values[edit]
Property | Value |
---|---|
bNeedsSkeleton | True |
Description | "Remove Linear Keys" |