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UE3:AudioDevice (UDK)
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Revision as of 05:37, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 1))
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Properties[edit]
Property group 'AudioDevice'[edit]
SoundClasses[edit]
Type: Map{FName, class USoundClass*}
Map of available sound classes
Internal variables[edit]
See AudioDevice internal variables.
Enums[edit]
EDebugState[edit]
Debug state of the audio system
- DEBUGSTATE_None
- DEBUGSTATE_IsolateDryAudio
- DEBUGSTATE_IsolateReverb
- DEBUGSTATE_TestLPF
- DEBUGSTATE_TestStereoBleed
- DEBUGSTATE_TestLFEBleed
- DEBUGSTATE_DisableLPF
ESoundClassName[edit]
Filled out with entries from DefaultEngine.ini
- Master
ETTSSpeaker[edit]
The different voices available for TTS
- TTSSPEAKER_Paul
- TTSSPEAKER_Harry
- TTSSPEAKER_Frank
- TTSSPEAKER_Dennis
- TTSSPEAKER_Kit
- TTSSPEAKER_Betty
- TTSSPEAKER_Ursula
- TTSSPEAKER_Rita
- TTSSPEAKER_Wendy
Structs[edit]
AudioClassInfo[edit]
Modifiers: native
Structure for collating info about sound classes
Listener[edit]
Modifiers: native
Defines the properties of the listener
- PortalVolume PortalVolume
- Object.Vector Location
- Object.Vector Up
- Object.Vector Right
- Object.Vector Front
Native functions[edit]
SetSoundMode[edit]
Sets a new sound mode and applies it to all appropriate sound classes