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UE3:AudioDevice (UDK)

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UDK Object >> Subsystem >> AudioDevice
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'AudioDevice'[edit]

SoundClasses[edit]

Type: Map{FName, class USoundClass*}

Map of available sound classes

Internal variables[edit]

See AudioDevice internal variables.

Enums[edit]

EDebugState[edit]

Debug state of the audio system

DEBUGSTATE_None 
DEBUGSTATE_IsolateDryAudio 
DEBUGSTATE_IsolateReverb 
DEBUGSTATE_TestLPF 
DEBUGSTATE_TestStereoBleed 
DEBUGSTATE_TestLFEBleed 
DEBUGSTATE_DisableLPF 

ESoundClassName[edit]

Filled out with entries from DefaultEngine.ini

Master 

ETTSSpeaker[edit]

The different voices available for TTS

TTSSPEAKER_Paul 
TTSSPEAKER_Harry 
TTSSPEAKER_Frank 
TTSSPEAKER_Dennis 
TTSSPEAKER_Kit 
TTSSPEAKER_Betty 
TTSSPEAKER_Ursula 
TTSSPEAKER_Rita 
TTSSPEAKER_Wendy 

Structs[edit]

AudioClassInfo[edit]

Modifiers: native

Structure for collating info about sound classes

int NumResident 
int SizeResident 
int NumRealTime 
int SizeRealTime 

Listener[edit]

Modifiers: native

Defines the properties of the listener

PortalVolume PortalVolume 
Object.Vector Location 
Object.Vector Up 
Object.Vector Right 
Object.Vector Front 

Native functions[edit]

SetSoundMode[edit]

native final function bool SetSoundMode (name NewMode)

Sets a new sound mode and applies it to all appropriate sound classes