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UE3:CameraActor (UT3)

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UT3 Object >> Actor >> CameraActor
Package: 
Engine
Direct subclass:
DynamicCameraActor
This class in other games:
UDK

null

Properties

Property group 'CameraActor'

AspectRatio

Type: float

Modifiers: interp


Default value: 1.0

bCamOverridePostProcess

Type: bool


bConstrainAspectRatio

Type: bool


Default value: True

CamOverridePostProcess

Type: PostProcessVolume.PostProcessSettings

Modifiers: interp


Default value:

Member Value
000000,Bloom_InterpolationDuration
000000,DOF_BlurKernelSize
000000,DOF_FalloffExponent
000000,DOF_InterpolationDuration
000000,DOF_MaxFarBlurAmount
000000,DOF_MaxNearBlurAmount
000000,DOF_ModulateBlurColor
000000,MotionBlur_Amount
000000,MotionBlur_CameraTranslationThreshold
000000,MotionBlur_InterpolationDuration
000000,MotionBlur_MaxVelocity
000000,Scene_HighLights
500000,MotionBlur_FullMotionBlur
bEnableBloom True
bEnableSceneEffect True
Bloom_Scale 1.0
DOF_FocusInnerRadius 2000.0
MotionBlur_CameraRotationThreshold 45.0
Scene_InterpolationDuration 1.0
Scene_MidTones
Member Value
000000,Y
000000,Z
X 1.0

FOVAngle

Type: float

Modifiers: interp


Default value: 90.0

Internal variables

DrawFrustum

Type: DrawFrustumComponent


Default value: DrawFrustumComponent'DrawFrust0'

MeshComp

Type: StaticMeshComponent


Default value: StaticMeshComponent'CamMesh0'

Default values

Property Value
bNoDelete True
Components[0] StaticMeshComponent'CamMesh0'
Components[1] DrawFrustumComponent'DrawFrust0'
NetUpdateFrequency 1.0
Physics PHYS_Interpolating

Subobjects

CamMesh0

Class: Engine.StaticMeshComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
BlockRigidBody False
CastShadow False
CollideActors False
HiddenGame True

DrawFrust0

Class: Engine.DrawFrustumComponent

No new values.

Instance functions

DisplayDebug

simulated function DisplayDebug (HUD HUD, out float out_YL, out float out_YPos)

Overrides: Actor.DisplayDebug

list important CameraActor variables on canvas. HUD will call DisplayDebug() on the current ViewTarget when the ShowDebug exec is used

Parameters:

  • HUD - HUD with canvas to draw on
  • out_YL - Height of the current font
  • out_YPos - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.

GetCameraView

simulated function GetCameraView (float DeltaTime, out Object.TPOV OutPOV)