There is no spoon

UE3:PostProcessVolume (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Brush >> Volume >> PostProcessVolume
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Used to affect post process settings in the game and editor.

Properties[edit]

Property group 'PostProcessVolume'[edit]

bEnabled[edit]

Type: bool

Whether this volume is enabled or not.

Default value: True

Priority[edit]

Type: float

Priority of this volume. In the case of overlapping volumes the one with the highest priority is chosen. The order is undefined if two or more overlapping volumes have the same priority.

Settings[edit]

Type: PostProcessSettings

Post process settings to use for this volume.

Default value:

Member Value
bEnableBloom True
bEnableSceneEffect True
Bloom_InterpolationDuration 1.0
Bloom_Scale 1.0
DOF_BlurKernelSize 16.0
DOF_FalloffExponent 4.0
DOF_FocusInnerRadius 2000.0
DOF_InterpolationDuration 1.0
DOF_MaxFarBlurAmount 1.0
DOF_MaxNearBlurAmount 1.0
DOF_ModulateBlurColor
Member Value
A 255
B 255
G 255
R 255
MotionBlur_Amount 0.5
MotionBlur_CameraRotationThreshold 45.0
MotionBlur_CameraTranslationThreshold 10000.0
MotionBlur_FullMotionBlur True
MotionBlur_InterpolationDuration 1.0
MotionBlur_MaxVelocity 1.0
Scene_HighLights
Member Value
X 1.0
Y 1.0
Z 1.0
Scene_InterpolationDuration 1.0
Scene_MidTones
Member Value
X 1.0
Y 1.0
Z 1.0

Internal variables[edit]

NextLowerPriorityVolume[edit]

Type: PostProcessVolume

Modifiers: const, noimport, transient

Next volume in linked listed, sorted by priority in descending order.

Default values[edit]

Property Value
bCollideActors False
bStasis True
bStatic False
CollisionType COLLIDE_NoCollision

Subobjects[edit]

BrushComponent0[edit]

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

Property Value
BlockNonZeroExtent False
CollideActors False

Structs[edit]

PostProcessSettings[edit]

Modifiers: native

bool bEnableBloom 
Whether to use bloom effect.
bool bEnableDOF 
Whether to use depth of field effect.
bool bEnableMotionBlur 
Whether to use motion blur effect.
bool bEnableSceneEffect 
Whether to use the material/ scene effect.
float Bloom_Scale 
Scale for the blooming.
float Bloom_InterpolationDuration 
Duration over which to interpolate values to.
float DOF_FalloffExponent 
Exponent to apply to blur amount after it has been normalized to [0,1].
float DOF_BlurKernelSize 
Affects the size of the Poisson disc kernel.
float DOF_MaxNearBlurAmount 
[0,1] value for clamping how much blur to apply to items in front of the focus plane.
float DOF_MaxFarBlurAmount 
[0,1] value for clamping how much blur to apply to items behind the focus plane.
Object.Color DOF_ModulateBlurColor 
Blur color for debugging etc.
DOFEffect.EFocusType DOF_FocusType 
Controls how the focus point is determined.
float DOF_FocusInnerRadius 
Inner focus radius.
float DOF_FocusDistance 
Used when FOCUS_Distance is enabled.
Object.Vector DOF_FocusPosition 
Used when FOCUS_Position is enabled.
float DOF_InterpolationDuration 
Duration over which to interpolate values to.
float MotionBlur_MaxVelocity 
Maximum blur velocity amount. This is a clamp on the amount of blur.
float MotionBlur_Amount 
This is a scalar on the blur
bool MotionBlur_FullMotionBlur 
Whether everything (static/dynamic objects) should motion blur or not. If disabled, only moving objects may blur.
float MotionBlur_CameraRotationThreshold 
Threshhold for when to turn off motion blur when the camera rotates swiftly during a single frame (in degrees).
float MotionBlur_CameraTranslationThreshold 
Threshhold for when to turn off motion blur when the camera translates swiftly during a single frame (in world units).
float MotionBlur_InterpolationDuration 
Duration over which to interpolate values to.
float Scene_Desaturation 
Desaturation amount.
Object.Vector Scene_HighLights 
Controlling white point.
Object.Vector Scene_MidTones 
Controlling gamma curve.
Object.Vector Scene_Shadows 
Controlling black point.
float Scene_InterpolationDuration 
Duration over which to interpolate values to.

Default values:

Property Value
bEnableBloom True
bEnableDOF False
bEnableMotionBlur False
bEnableSceneEffect True
Bloom_InterpolationDuration 1.0
Bloom_Scale 1.0
DOF_BlurKernelSize 16.0
DOF_FalloffExponent 4.0
DOF_FocusDistance 0.0
DOF_FocusInnerRadius 2000.0
DOF_FocusType FOCUS_Distance
DOF_InterpolationDuration 1.0
DOF_MaxFarBlurAmount 1.0
DOF_MaxNearBlurAmount 1.0
DOF_ModulateBlurColor
Member Value
A 255
B 255
G 255
R 255
MotionBlur_Amount 0.5
MotionBlur_CameraRotationThreshold 45.0
MotionBlur_CameraTranslationThreshold 10000.0
MotionBlur_FullMotionBlur True
MotionBlur_InterpolationDuration 1.0
MotionBlur_MaxVelocity 1.0
Scene_Desaturation 0.0
Scene_HighLights
Member Value
X 1.0
Y 1.0
Z 1.0
Scene_InterpolationDuration 1.0
Scene_MidTones
Member Value
X 1.0
Y 1.0
Z 1.0
Scene_Shadows
Member Value
X 0.0
Y 0.0
Z 0.0

Instance functions[edit]

OnToggle[edit]

simulated function OnToggle (SeqAct_Toggle action)

Overrides: Volume.OnToggle