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UE3:PostProcessVolume (UT3)
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Used to affect post process settings in the game and editor.
Properties[edit]
Property group 'PostProcessVolume'[edit]
bEnabled[edit]
Type: bool
Whether this volume is enabled or not.
Default value: True
Priority[edit]
Type: float
Priority of this volume. In the case of overlapping volumes the one with the highest priority is chosen. The order is undefined if two or more overlapping volumes have the same priority.
Settings[edit]
Type: PostProcessSettings
Post process settings to use for this volume.
Default value:
Member | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bEnableBloom | True | ||||||||||
bEnableSceneEffect | True | ||||||||||
Bloom_InterpolationDuration | 1.0 | ||||||||||
Bloom_Scale | 1.0 | ||||||||||
DOF_BlurKernelSize | 16.0 | ||||||||||
DOF_FalloffExponent | 4.0 | ||||||||||
DOF_FocusInnerRadius | 2000.0 | ||||||||||
DOF_InterpolationDuration | 1.0 | ||||||||||
DOF_MaxFarBlurAmount | 1.0 | ||||||||||
DOF_MaxNearBlurAmount | 1.0 | ||||||||||
DOF_ModulateBlurColor |
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MotionBlur_Amount | 0.5 | ||||||||||
MotionBlur_CameraRotationThreshold | 45.0 | ||||||||||
MotionBlur_CameraTranslationThreshold | 10000.0 | ||||||||||
MotionBlur_FullMotionBlur | True | ||||||||||
MotionBlur_InterpolationDuration | 1.0 | ||||||||||
MotionBlur_MaxVelocity | 1.0 | ||||||||||
Scene_HighLights |
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Scene_InterpolationDuration | 1.0 | ||||||||||
Scene_MidTones |
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Internal variables[edit]
NextLowerPriorityVolume[edit]
Type: PostProcessVolume
Modifiers: const, noimport, transient
Next volume in linked listed, sorted by priority in descending order.
Default values[edit]
Property | Value |
---|---|
bCollideActors | False |
bStasis | True |
bStatic | False |
CollisionType | COLLIDE_NoCollision |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
Property | Value |
---|---|
BlockNonZeroExtent | False |
CollideActors | False |
Structs[edit]
PostProcessSettings[edit]
Modifiers: native
- bool bEnableBloom
- Whether to use bloom effect.
- bool bEnableDOF
- Whether to use depth of field effect.
- bool bEnableMotionBlur
- Whether to use motion blur effect.
- bool bEnableSceneEffect
- Whether to use the material/ scene effect.
- float Bloom_Scale
- Scale for the blooming.
- float Bloom_InterpolationDuration
- Duration over which to interpolate values to.
- float DOF_FalloffExponent
- Exponent to apply to blur amount after it has been normalized to [0,1].
- float DOF_BlurKernelSize
- Affects the size of the Poisson disc kernel.
- float DOF_MaxNearBlurAmount
- [0,1] value for clamping how much blur to apply to items in front of the focus plane.
- float DOF_MaxFarBlurAmount
- [0,1] value for clamping how much blur to apply to items behind the focus plane.
- Object.Color DOF_ModulateBlurColor
- Blur color for debugging etc.
- DOFEffect.EFocusType DOF_FocusType
- Controls how the focus point is determined.
- float DOF_FocusInnerRadius
- Inner focus radius.
- float DOF_FocusDistance
- Used when FOCUS_Distance is enabled.
- Object.Vector DOF_FocusPosition
- Used when FOCUS_Position is enabled.
- float DOF_InterpolationDuration
- Duration over which to interpolate values to.
- float MotionBlur_MaxVelocity
- Maximum blur velocity amount. This is a clamp on the amount of blur.
- float MotionBlur_Amount
- This is a scalar on the blur
- bool MotionBlur_FullMotionBlur
- Whether everything (static/dynamic objects) should motion blur or not. If disabled, only moving objects may blur.
- float MotionBlur_CameraRotationThreshold
- Threshhold for when to turn off motion blur when the camera rotates swiftly during a single frame (in degrees).
- float MotionBlur_CameraTranslationThreshold
- Threshhold for when to turn off motion blur when the camera translates swiftly during a single frame (in world units).
- float MotionBlur_InterpolationDuration
- Duration over which to interpolate values to.
- float Scene_Desaturation
- Desaturation amount.
- Object.Vector Scene_HighLights
- Controlling white point.
- Object.Vector Scene_MidTones
- Controlling gamma curve.
- Object.Vector Scene_Shadows
- Controlling black point.
- float Scene_InterpolationDuration
- Duration over which to interpolate values to.
Default values:
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bEnableBloom | True | ||||||||||
bEnableDOF | False | ||||||||||
bEnableMotionBlur | False | ||||||||||
bEnableSceneEffect | True | ||||||||||
Bloom_InterpolationDuration | 1.0 | ||||||||||
Bloom_Scale | 1.0 | ||||||||||
DOF_BlurKernelSize | 16.0 | ||||||||||
DOF_FalloffExponent | 4.0 | ||||||||||
DOF_FocusDistance | 0.0 | ||||||||||
DOF_FocusInnerRadius | 2000.0 | ||||||||||
DOF_FocusType | FOCUS_Distance | ||||||||||
DOF_InterpolationDuration | 1.0 | ||||||||||
DOF_MaxFarBlurAmount | 1.0 | ||||||||||
DOF_MaxNearBlurAmount | 1.0 | ||||||||||
DOF_ModulateBlurColor |
|
||||||||||
MotionBlur_Amount | 0.5 | ||||||||||
MotionBlur_CameraRotationThreshold | 45.0 | ||||||||||
MotionBlur_CameraTranslationThreshold | 10000.0 | ||||||||||
MotionBlur_FullMotionBlur | True | ||||||||||
MotionBlur_InterpolationDuration | 1.0 | ||||||||||
MotionBlur_MaxVelocity | 1.0 | ||||||||||
Scene_Desaturation | 0.0 | ||||||||||
Scene_HighLights |
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Scene_InterpolationDuration | 1.0 | ||||||||||
Scene_MidTones |
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Scene_Shadows |
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Instance functions[edit]
OnToggle[edit]
simulated function OnToggle (SeqAct_Toggle action)
Overrides: Volume.OnToggle