Mostly Harmless
UE3:CameraActor (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- Direct subclass:
- DynamicCameraActor
- This class in other games:
- UT3
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Properties[edit]
Property group 'CameraActor'[edit]
AspectRatio[edit]
Type: float
Modifiers: interp
Default value: 1.77778
bCamOverridePostProcess[edit]
Type: bool
bConstrainAspectRatio[edit]
Type: bool
Default value: True
CamOverridePostProcess[edit]
Type: PostProcessVolume.PostProcessSettings
Modifiers: interp
Default value:
Member | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bAllowAmbientOcclusion | True | ||||||||||
bEnableBloom | True | ||||||||||
bEnableMotionBlur | True | ||||||||||
bEnableSceneEffect | True | ||||||||||
Bloom_InterpolationDuration | 1.0 | ||||||||||
Bloom_Scale | 1.0 | ||||||||||
bOverride_AllowAmbientOcclusion | True | ||||||||||
bOverride_Bloom_InterpolationDuration | True | ||||||||||
bOverride_Bloom_Scale | True | ||||||||||
bOverride_DOF_BlurBloomKernelSize | True | ||||||||||
bOverride_DOF_BlurKernelSize | True | ||||||||||
bOverride_DOF_FalloffExponent | True | ||||||||||
bOverride_DOF_FocusDistance | True | ||||||||||
bOverride_DOF_FocusInnerRadius | True | ||||||||||
bOverride_DOF_FocusPosition | True | ||||||||||
bOverride_DOF_FocusType | True | ||||||||||
bOverride_DOF_InterpolationDuration | True | ||||||||||
bOverride_DOF_MaxFarBlurAmount | True | ||||||||||
bOverride_DOF_MaxNearBlurAmount | True | ||||||||||
bOverride_DOF_ModulateBlurColor | True | ||||||||||
bOverride_EnableBloom | True | ||||||||||
bOverride_EnableDOF | True | ||||||||||
bOverride_EnableMotionBlur | True | ||||||||||
bOverride_EnableSceneEffect | True | ||||||||||
bOverride_MotionBlur_Amount | True | ||||||||||
bOverride_MotionBlur_CameraRotationThreshold | True | ||||||||||
bOverride_MotionBlur_CameraTranslationThreshold | True | ||||||||||
bOverride_MotionBlur_FullMotionBlur | True | ||||||||||
bOverride_MotionBlur_InterpolationDuration | True | ||||||||||
bOverride_MotionBlur_MaxVelocity | True | ||||||||||
bOverride_OverrideRimShaderColor | True | ||||||||||
bOverride_RimShader_Color | True | ||||||||||
bOverride_RimShader_InterpolationDuration | True | ||||||||||
bOverride_Scene_Desaturation | True | ||||||||||
bOverride_Scene_HighLights | True | ||||||||||
bOverride_Scene_InterpolationDuration | True | ||||||||||
bOverride_Scene_MidTones | True | ||||||||||
bOverride_Scene_Shadows | True | ||||||||||
DOF_BlurBloomKernelSize | 16.0 | ||||||||||
DOF_BlurKernelSize | 16.0 | ||||||||||
DOF_FalloffExponent | 4.0 | ||||||||||
DOF_FocusInnerRadius | 2000.0 | ||||||||||
DOF_InterpolationDuration | 1.0 | ||||||||||
DOF_MaxFarBlurAmount | 1.0 | ||||||||||
DOF_MaxNearBlurAmount | 1.0 | ||||||||||
DOF_ModulateBlurColor |
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MotionBlur_Amount | 0.5 | ||||||||||
MotionBlur_CameraRotationThreshold | 45.0 | ||||||||||
MotionBlur_CameraTranslationThreshold | 10000.0 | ||||||||||
MotionBlur_FullMotionBlur | True | ||||||||||
MotionBlur_InterpolationDuration | 1.0 | ||||||||||
MotionBlur_MaxVelocity | 1.0 | ||||||||||
RimShader_Color |
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||||||||||
RimShader_InterpolationDuration | 1.0 | ||||||||||
Scene_HighLights |
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Scene_InterpolationDuration | 1.0 | ||||||||||
Scene_MidTones |
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FOVAngle[edit]
Type: float
Modifiers: interp
Default value: 90.0
Internal variables[edit]
DrawFrustum[edit]
Type: DrawFrustumComponent
Default value: DrawFrustumComponent'DrawFrust0'
MeshComp[edit]
Type: StaticMeshComponent
Default value: StaticMeshComponent'CamMesh0'
Default values[edit]
Property | Value |
---|---|
bNoDelete | True |
CollisionType | COLLIDE_CustomDefault |
Components[0] | StaticMeshComponent'CamMesh0' |
Components[1] | DrawFrustumComponent'DrawFrust0' |
NetUpdateFrequency | 1.0 |
Physics | PHYS_Interpolating |
Subobjects[edit]
CamMesh0[edit]
Class: Engine.StaticMeshComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
BlockRigidBody | False |
CastShadow | False |
CollideActors | False |
HiddenGame | True |
ReplacementPrimitive | None |
DrawFrust0[edit]
Class: Engine.DrawFrustumComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
ReplacementPrimitive | None |
Instance functions[edit]
DisplayDebug[edit]
Overrides: Actor.DisplayDebug
list important CameraActor variables on canvas. HUD will call DisplayDebug() on the current ViewTarget when the ShowDebug exec is used
Parameters:
- HUD - HUD with canvas to draw on
- out_YL - Height of the current font
- out_YPos - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
GetCameraView[edit]
simulated function GetCameraView (float DeltaTime, out Object.TPOV OutPOV)