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UE3:DrawFrustumComponent (UDK)

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UDK Object >> Component >> ActorComponent >> PrimitiveComponent >> DrawFrustumComponent
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'DrawFrustumComponent'[edit]

FrustumAngle[edit]

Type: float

Angle of longest dimension of view shape. If the angle is 0 then an orthographic projection is used

Default value: 90.0

FrustumAspectRatio[edit]

Type: float

Ratio of horizontal size over vertical size.

Default value: 1.33333

FrustumColor[edit]

Type: Object.Color

Color to draw the wireframe frustum.

Default value:

Member Value
A 255
B 255
G 0
R 255

FrustumEndDist[edit]

Type: float

Distance from origin to stop drawing the frustum.

Default value: 1000.0

FrustumStartDist[edit]

Type: float

Distance from origin to start drawing the frustum.

Default value: 100.0

Texture[edit]

Type: Texture

optional texture to show on the near plane

Default values[edit]

Property Value
HiddenGame True