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UE3:CameraActor (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- Direct subclass:
- DynamicCameraActor
- This class in other games:
- UDK
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Properties
Property group 'CameraActor'
AspectRatio
Type: float
Modifiers: interp
Default value: 1.0
bCamOverridePostProcess
Type: bool
bConstrainAspectRatio
Type: bool
Default value: True
CamOverridePostProcess
Type: PostProcessVolume.PostProcessSettings
Modifiers: interp
Default value:
Member | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
000000,Bloom_InterpolationDuration | |||||||||
000000,DOF_BlurKernelSize | |||||||||
000000,DOF_FalloffExponent | |||||||||
000000,DOF_InterpolationDuration | |||||||||
000000,DOF_MaxFarBlurAmount | |||||||||
000000,DOF_MaxNearBlurAmount | |||||||||
000000,DOF_ModulateBlurColor | |||||||||
000000,MotionBlur_Amount | |||||||||
000000,MotionBlur_CameraTranslationThreshold | |||||||||
000000,MotionBlur_InterpolationDuration | |||||||||
000000,MotionBlur_MaxVelocity | |||||||||
000000,Scene_HighLights | |||||||||
500000,MotionBlur_FullMotionBlur | |||||||||
bEnableBloom | True | ||||||||
bEnableSceneEffect | True | ||||||||
Bloom_Scale | 1.0 | ||||||||
DOF_FocusInnerRadius | 2000.0 | ||||||||
MotionBlur_CameraRotationThreshold | 45.0 | ||||||||
Scene_InterpolationDuration | 1.0 | ||||||||
Scene_MidTones |
|
FOVAngle
Type: float
Modifiers: interp
Default value: 90.0
Internal variables
DrawFrustum
Type: DrawFrustumComponent
Default value: DrawFrustumComponent'DrawFrust0'
MeshComp
Type: StaticMeshComponent
Default value: StaticMeshComponent'CamMesh0'
Default values
Property | Value |
---|---|
bNoDelete | True |
Components[0] | StaticMeshComponent'CamMesh0' |
Components[1] | DrawFrustumComponent'DrawFrust0' |
NetUpdateFrequency | 1.0 |
Physics | PHYS_Interpolating |
Subobjects
CamMesh0
Class: Engine.StaticMeshComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
BlockRigidBody | False |
CastShadow | False |
CollideActors | False |
HiddenGame | True |
DrawFrust0
Class: Engine.DrawFrustumComponent
No new values.
Instance functions
DisplayDebug
Overrides: Actor.DisplayDebug
list important CameraActor variables on canvas. HUD will call DisplayDebug() on the current ViewTarget when the ShowDebug exec is used
Parameters:
- HUD - HUD with canvas to draw on
- out_YL - Height of the current font
- out_YPos - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
GetCameraView
simulated function GetCameraView (float DeltaTime, out Object.TPOV OutPOV)