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UE3:Camera (UT3)

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UT3 Object >> Actor >> Camera
Package: 
Engine
Direct subclass:
AnimatedCamera
This class in other games:
RTNP, U1, UT, UT2003, UT2004, U2, UE2Runtime, U2XMP, UDK

Camera: defines the Point of View of a player in world space. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

bCamOverridePostProcess[edit]

Type: bool

Indicates if CamPostProcessSettings should be used when using this Camera to view through.

bConstrainAspectRatio[edit]

Type: bool

If we should insert black areas when rendering the scene to ensure an aspect ratio of ConstrainedAspectRatio

bEnableColorScaleInterp[edit]

Type: bool

Should interpolate color scale values

bEnableColorScaling[edit]

Type: bool

Turn on scaling of color channels in final image using ColorScale property.

bEnableFading[edit]

Type: bool

If we should apply FadeColor/FadeAmount to the screen.

BlendParams[edit]

Type: ViewTargetTransitionParams


Default value:

Member Value
BlendExp 2.0
BlendFunction VTBlend_Cubic

BlendTimeToGo[edit]

Type: float

Time left when blending to pending view target

bLockedFOV[edit]

Type: bool

true if FOV is locked to a constant value

CameraCache[edit]

Type: TCameraCache


Default value:

Member Value
POV
Member Value
FOV 90.0

CameraStyle[edit]

Type: name

Camera Mode

CamPostProcessSettings[edit]

Type: PostProcessVolume.PostProcessSettings

Post-process settings to use if bCamOverridePostProcess is TRUE.

Default value:

Member Value
bEnableBloom True
bEnableSceneEffect True
Bloom_InterpolationDuration 1.0
Bloom_Scale 1.0
DOF_BlurKernelSize 16.0
DOF_FalloffExponent 4.0
DOF_FocusInnerRadius 2000.0
DOF_InterpolationDuration 1.0
DOF_MaxFarBlurAmount 1.0
DOF_MaxNearBlurAmount 1.0
DOF_ModulateBlurColor
Member Value
A 255
B 255
G 255
R 255
MotionBlur_Amount 0.5
MotionBlur_CameraRotationThreshold 45.0
MotionBlur_CameraTranslationThreshold 10000.0
MotionBlur_FullMotionBlur True
MotionBlur_InterpolationDuration 1.0
MotionBlur_MaxVelocity 1.0
Scene_HighLights
Member Value
X 1.0
Y 1.0
Z 1.0
Scene_InterpolationDuration 1.0
Scene_MidTones
Member Value
X 1.0
Y 1.0
Z 1.0

ColorScale[edit]

Type: Object.Vector

Allows control over scaling individual color channels in the final image.

ColorScaleInterpDuration[edit]

Type: float

Total time for color scale interpolation to complete

ColorScaleInterpStartTime[edit]

Type: float

Time at which interpolation started

ConstrainedAspectRatio[edit]

Type: float

If bConstrainAspectRatio is true, add black regions to ensure aspect ratio is this. Ratio is horizontal/vertical.

DefaultAspectRatio[edit]

Type: float

Default aspect ratio

Default value: 1.333333

DefaultFOV[edit]

Type: float

default FOV

Default value: 90.0

DesiredColorScale[edit]

Type: Object.Vector

Desired color scale which ColorScale will interpolate to

FadeAmount[edit]

Type: float

Amount of fading to apply.

FadeColor[edit]

Type: Object.Color

Color to fade to.

FreeCamDistance[edit]

Type: float

Distance to place free camera from view target

Default value: 256.0

FreeCamOffset[edit]

Type: Object.Vector

Offset to Z free camera position

LockedFOV[edit]

Type: float

value FOV is locked at

ModifierList[edit]

Type: array<CameraModifier>

List of camera modifiers to apply during update of camera position/ rotation

OriginalColorScale[edit]

Type: Object.Vector

Color scale value at start of interpolation

PCOwner[edit]

Type: PlayerController

PlayerController Owning this Camera Actor

PendingViewTarget[edit]

Type: TViewTarget

Pending view target for blending

Default value:

Member Value
POV
Member Value
FOV 90.0

ViewTarget[edit]

Type: TViewTarget

Current ViewTarget

Default value:

Member Value
POV
Member Value
FOV 90.0

Default values[edit]

Property Value
bHidden True
CollisionType COLLIDE_CustomDefault

Enums[edit]

EViewTargetBlendFunction[edit]

VTBlend_Linear 
Camera does a simple linear interpolation.
VTBlend_Cubic 
Camera has a slight ease in and ease out, but amount of ease cannot be tweaked.
VTBlend_EaseIn 
Camera immediately accelerates, but smoothly decelerates into the target. Ease amount controlled by BlendExp.
VTBlend_EaseOut 
Camera smoothly accelerates, but does not decelerate into the target. Ease amount controlled by BlendExp.
VTBlend_EaseInOut 
Camera smoothly accelerates and decelerates. Ease amount controlled by BlendExp.

Structs[edit]

TCameraCache[edit]

Modifiers: native

The actors which the camera shouldn't see. Used to hide actors which the camera penetrates.

float TimeStamp 
Cached Time Stamp
Object.TPOV POV 
cached Point of View

TViewTarget[edit]

Modifiers: native

View Target definition A View Target is responsible for providing the Camera with an ideal Point of View (POV)

Actor Target 
Target Actor used to compute ideal POV
Controller Controller 
Controller of Target (only for non Locally controlled Pawns)
Object.TPOV POV 
Point of View
float AspectRatio 
Aspect ratio
PlayerReplicationInfo PRI 
PlayerReplicationInfo (used to follow same player through pawn transitions, etc., when spectating)

ViewTargetTransitionParams[edit]

Modifiers: native

A set of parameters to describe how to transition between viewtargets.

float BlendTime 
Total duration of blend to pending view target. 0 means no blending.
EViewTargetBlendFunction BlendFunction 
Function to apply to the blend parameter
float BlendExp 
Exponent, used by certain blend functions to control the shape of the curve.

Default values:

Property Value
BlendExp 2.0
BlendFunction VTBlend_Cubic

Functions[edit]

Native functions[edit]

CheckViewTarget[edit]

native function CheckViewTarget (out TViewTarget VT)

Make sure ViewTarget is valid

SetViewTarget[edit]

native final function SetViewTarget (Actor NewViewTarget, optional ViewTargetTransitionParams TransitionParams)

Set a new ViewTarget with optional BlendTime

Events[edit]

ApplyCameraModifiers[edit]

event ApplyCameraModifiers (float DeltaTime, out Object.TPOV OutPOV)

Apply modifiers on Camera.

Parameters:

  • DeltaTime - Time is seconds since last update
  • OutPOV - Point of View

UpdateCamera[edit]

simulated event UpdateCamera (float DeltaTime)

Performs camera update. Called once per frame after all actors have been ticked.

Other instance functions[edit]

AllowPawnRotation[edit]

function bool AllowPawnRotation ()


BlendViewTargets[edit]

final function Object.TPOV BlendViewTargets (const out TViewTarget A, const out TViewTarget B, float Alpha)

Blend 2 viewtargets.

Parameters:

  • A - Source view target
  • Alpha - Alpha, % of blend from A to B.

Paramn: B destination view target

DisplayDebug[edit]

simulated function DisplayDebug (HUD HUD, out float out_YL, out float out_YPos)

Overrides: Actor.DisplayDebug

list important Camera variables on canvas. HUD will call DisplayDebug() on the current ViewTarget when the ShowDebug exec is used

Parameters:

  • HUD - HUD with canvas to draw on
  • out_YL - Height of the current font
  • out_YPos - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.

FillCameraCache[edit]

final function FillCameraCache (const out Object.TPOV NewPOV)

Cache update results

GetCameraViewPoint[edit]

final function GetCameraViewPoint (out Object.Vector OutCamLoc, out Object.Rotator OutCamRot)

Master function to retrieve Camera's actual view point. do not call this directly, call PlayerController::GetPlayerViewPoint() instead.

Parameters:

  • OutCamLoc - Camera Location
  • OutCamRot - Camera Rotation

GetFOVAngle[edit]

function float GetFOVAngle ()

returns camera's current FOV angle

InitializeFor[edit]

function InitializeFor (PlayerController PC)

Initialize Camera for associated PlayerController

Parameters:

  • PC - PlayerController attached to this Camera.

ProcessViewRotation[edit]

function ProcessViewRotation (float DeltaTime, out Object.Rotator OutViewRotation, out Object.Rotator OutDeltaRot)

Give each modifier a chance to change view rotation/deltarot

SetDesiredColorScale[edit]

simulated function SetDesiredColorScale (Object.Vector NewColorScale, float InterpTime)

Sets the new desired color scale and enables interpolation.

SetFOV[edit]

function SetFOV (float NewFOV)

Lock FOV to a specific value. A value of 0 to beyond 170 will unlock the FOV setting.

UpdateViewTarget[edit]

function UpdateViewTarget (out TViewTarget OutVT, float DeltaTime)

Query ViewTarget and outputs Point Of View.

Parameters:

  • OutVT - ViewTarget to use.
  • DeltaTime - Delta Time since last camera update (in seconds).