Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE3:CheatManager exec functions (UDK)"
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<!-- enter function description --> | <!-- enter function description --> | ||
+ | |||
+ | ====DebugAI==== | ||
+ | {{code|exec function '''DebugAI''' (optional coerce [[name]] '''Category''')}} | ||
+ | |||
+ | <!-- enter function description --> | ||
+ | |||
+ | ====DebugPause==== | ||
+ | {{code|exec function '''DebugPause''' ()}} | ||
+ | |||
+ | Dumps the pause state of the game | ||
====DestroyFractures==== | ====DestroyFractures==== | ||
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<!-- enter function description --> | <!-- enter function description --> | ||
+ | |||
+ | ====LogParticleActivateSystemCalls==== | ||
+ | {{code|exec native function '''LogParticleActivateSystemCalls''' ([[bool]] '''bShouldLog''')}} | ||
+ | |||
+ | This will have all ActivateSystem function calls emit a warnf so you can see that name of | ||
+ | the particlesystem being played. | ||
+ | |||
+ | ====LogPlaySoundCalls==== | ||
+ | {{code|exec native function '''LogPlaySoundCalls''' ([[bool]] '''bShouldLog''')}} | ||
+ | |||
+ | This will have all PlaySound function calls emit a warnf so you can see that name of | ||
+ | the soundcue being played. | ||
====OnlyLoadLevel==== | ====OnlyLoadLevel==== | ||
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<!-- enter function description --> | <!-- enter function description --> | ||
− | ==== | + | ====Slomo==== |
− | {{code|exec function ''' | + | {{code|exec function '''Slomo''' ([[float]] '''T''')}} |
<!-- enter function description --> | <!-- enter function description --> | ||
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<!-- enter function description --> | <!-- enter function description --> | ||
+ | |||
+ | ====TestNavMeshPath==== | ||
+ | {{code|exec function '''TestNavMeshPath''' (optional [[bool]] '''bDrawPath''')}} | ||
+ | |||
+ | tries to path from the player's current position to the position the player is looking at | ||
====ToggleDebugCamera==== | ====ToggleDebugCamera==== | ||
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Toggle between debug camera/player camera without locking gameplay and with locking | Toggle between debug camera/player camera without locking gameplay and with locking | ||
local player controller input. | local player controller input. | ||
+ | |||
+ | ====VerbosePathDebug==== | ||
+ | {{code|exec function '''VerbosePathDebug''' ()}} | ||
+ | |||
+ | <!-- enter function description --> | ||
====ViewActor==== | ====ViewActor==== |
Latest revision as of 05:37, 17 January 2010
Object >> CheatManager (exec functions) |
Contents
- 1 Exec functions
- 1.1 AffectedByHitEffects
- 1.2 AllAmmo
- 1.3 AllWeapons
- 1.4 Amphibious
- 1.5 Avatar
- 1.6 ChangeSize
- 1.7 DebugAI
- 1.8 DebugPause
- 1.9 DestroyFractures
- 1.10 DumpOnlineSessionState
- 1.11 DumpVoiceMutingState
- 1.12 EndPath
- 1.13 Fly
- 1.14 FractureAllMeshes
- 1.15 FractureAllMeshesToMaximizeMemoryUsage
- 1.16 FreezeFrame
- 1.17 Ghost
- 1.18 GiveWeapon
- 1.19 God
- 1.20 KillAll
- 1.21 KillPawns
- 1.22 KillViewedActor
- 1.23 ListDynamicActors
- 1.24 Loaded
- 1.25 LogParticleActivateSystemCalls
- 1.26 LogPlaySoundCalls
- 1.27 OnlyLoadLevel
- 1.28 PlayersOnly
- 1.29 RememberSpot
- 1.30 SetGravity
- 1.31 SetJumpZ
- 1.32 SetOnlineDebugLevel
- 1.33 SetSpeed
- 1.34 Slomo
- 1.35 StreamLevelIn
- 1.36 StreamLevelOut
- 1.37 Summon
- 1.38 Teleport
- 1.39 TestLevel
- 1.40 TestNavMeshPath
- 1.41 ToggleDebugCamera
- 1.42 VerbosePathDebug
- 1.43 ViewActor
- 1.44 ViewBot
- 1.45 ViewClass
- 1.46 ViewFlag
- 1.47 ViewPlayer
- 1.48 ViewSelf
- 1.49 Walk
- 1.50 WriteToLog
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Exec functions[edit]
AffectedByHitEffects[edit]
Some games have God Mode not actually be god mode but be "don't take damage mode". So we need to have another flag that says to not be affected by effects (e.g. momentum transfer, hit effects, etc.)
AllAmmo[edit]
AllWeapons[edit]
Amphibious[edit]
Avatar[edit]
Possess a pawn of the requested class
ChangeSize[edit]
DebugAI[edit]
DebugPause[edit]
Dumps the pause state of the game
DestroyFractures[edit]
Util for fracturing meshes within an area of the player.
DumpOnlineSessionState[edit]
Logs the current session state for the game type and online layer
DumpVoiceMutingState[edit]
Logs the current muting state of the server
EndPath[edit]
Fly[edit]
FractureAllMeshes[edit]
Util for ensuring at least one piece is broken of each FSM in level
FractureAllMeshesToMaximizeMemoryUsage[edit]
This will break all Fractured meshes in the map in a way to maximize memory usage *
FreezeFrame[edit]
Ghost[edit]
GiveWeapon[edit]
Give a specified weapon to the Pawn. If weapon is not carried by player, then it is created. Weapon given is returned as the function's return parmater.
God[edit]
KillAll[edit]
KillPawns[edit]
KillViewedActor[edit]
ListDynamicActors[edit]
Loaded[edit]
LogParticleActivateSystemCalls[edit]
This will have all ActivateSystem function calls emit a warnf so you can see that name of the particlesystem being played.
LogPlaySoundCalls[edit]
This will have all PlaySound function calls emit a warnf so you can see that name of the soundcue being played.
OnlyLoadLevel[edit]
PlayersOnly[edit]
RememberSpot[edit]
SetGravity[edit]
SetJumpZ[edit]
SetOnlineDebugLevel[edit]
Changes the OS specific logging level
Parameters:
- DebugLevel - the new debug level to use
SetSpeed[edit]
Slomo[edit]
StreamLevelIn[edit]
StreamLevelOut[edit]
Summon[edit]
Teleport[edit]
TestLevel[edit]
[edit]
tries to path from the player's current position to the position the player is looking at
ToggleDebugCamera[edit]
Toggle between debug camera/player camera without locking gameplay and with locking local player controller input.