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UE3:CheatManager exec functions (UDK)

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UDK Object >> CheatManager (exec functions)
CheatManager exec functions in other games:
U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3

Exec functions

AffectedByHitEffects

exec function AffectedByHitEffects ()

Some games have God Mode not actually be god mode but be "don't take damage mode". So we need to have another flag that says to not be affected by effects (e.g. momentum transfer, hit effects, etc.)

AllAmmo

exec function AllAmmo ()


AllWeapons

exec function AllWeapons ()


Amphibious

exec function Amphibious ()


Avatar

exec function Avatar (name ClassName)

Possess a pawn of the requested class

ChangeSize

exec function ChangeSize (float F)


DebugAI

exec function DebugAI (optional coerce name Category)


DebugPause

exec function DebugPause ()

Dumps the pause state of the game

DestroyFractures

exec function DestroyFractures (optional float Radius)

Util for fracturing meshes within an area of the player.

DumpOnlineSessionState

exec function DumpOnlineSessionState ()

Logs the current session state for the game type and online layer

DumpVoiceMutingState

exec function DumpVoiceMutingState ()

Logs the current muting state of the server

EndPath

exec function EndPath ()


Fly

exec function Fly ()


FractureAllMeshes

exec function FractureAllMeshes ()

Util for ensuring at least one piece is broken of each FSM in level

FractureAllMeshesToMaximizeMemoryUsage

exec function FractureAllMeshesToMaximizeMemoryUsage ()

This will break all Fractured meshes in the map in a way to maximize memory usage *

FreezeFrame

exec function FreezeFrame (float delay)


Ghost

exec function Ghost ()


GiveWeapon

exec function Weapon GiveWeapon (string WeaponClassStr)

Give a specified weapon to the Pawn. If weapon is not carried by player, then it is created. Weapon given is returned as the function's return parmater.

God

exec function God ()


KillAll

exec function KillAll (class<ActoraClass)


KillPawns

exec function KillPawns ()


KillViewedActor

exec function KillViewedActor ()


ListDynamicActors

exec function ListDynamicActors ()


Loaded

exec function Loaded ()


LogParticleActivateSystemCalls

exec native function LogParticleActivateSystemCalls (bool bShouldLog)

This will have all ActivateSystem function calls emit a warnf so you can see that name of the particlesystem being played.

LogPlaySoundCalls

exec native function LogPlaySoundCalls (bool bShouldLog)

This will have all PlaySound function calls emit a warnf so you can see that name of the soundcue being played.

OnlyLoadLevel

exec function OnlyLoadLevel (name PackageName)


PlayersOnly

exec function PlayersOnly ()


RememberSpot

exec function RememberSpot ()


SetGravity

exec function SetGravity (float F)


SetJumpZ

exec function SetJumpZ (float F)


SetOnlineDebugLevel

exec function SetOnlineDebugLevel (int DebugLevel)

Changes the OS specific logging level

Parameters:

  • DebugLevel - the new debug level to use

SetSpeed

exec function SetSpeed (float F)


Slomo

exec function Slomo (float T)


StreamLevelIn

exec function StreamLevelIn (name PackageName)


StreamLevelOut

exec function StreamLevelOut (name PackageName)


Summon

exec function Summon (string ClassName)


Teleport

exec function Teleport ()


TestLevel

exec function TestLevel ()


TestNavMeshPath

exec function TestNavMeshPath (optional bool bDrawPath)

tries to path from the player's current position to the position the player is looking at

ToggleDebugCamera

exec function ToggleDebugCamera ()

Toggle between debug camera/player camera without locking gameplay and with locking local player controller input.

VerbosePathDebug

exec function VerbosePathDebug ()


ViewActor

exec function ViewActor (name ActorName)


ViewBot

exec function ViewBot ()


ViewClass

exec function ViewClass (class<ActoraClass)


ViewFlag

exec function ViewFlag ()


ViewPlayer

exec function ViewPlayer (string S)


ViewSelf

exec function ViewSelf (optional bool bQuiet)


Walk

exec function Walk ()


WriteToLog

exec function WriteToLog (string Param)