Mostly Harmless
UE3:CheatManager exec functions (UDK)
Object >> CheatManager (exec functions) |
Contents
- 1 Exec functions
- 1.1 AffectedByHitEffects
- 1.2 AllAmmo
- 1.3 AllWeapons
- 1.4 Amphibious
- 1.5 Avatar
- 1.6 ChangeSize
- 1.7 DebugAI
- 1.8 DebugPause
- 1.9 DestroyFractures
- 1.10 DumpOnlineSessionState
- 1.11 DumpVoiceMutingState
- 1.12 EndPath
- 1.13 Fly
- 1.14 FractureAllMeshes
- 1.15 FractureAllMeshesToMaximizeMemoryUsage
- 1.16 FreezeFrame
- 1.17 Ghost
- 1.18 GiveWeapon
- 1.19 God
- 1.20 KillAll
- 1.21 KillPawns
- 1.22 KillViewedActor
- 1.23 ListDynamicActors
- 1.24 Loaded
- 1.25 LogParticleActivateSystemCalls
- 1.26 LogPlaySoundCalls
- 1.27 OnlyLoadLevel
- 1.28 PlayersOnly
- 1.29 RememberSpot
- 1.30 SetGravity
- 1.31 SetJumpZ
- 1.32 SetOnlineDebugLevel
- 1.33 SetSpeed
- 1.34 Slomo
- 1.35 StreamLevelIn
- 1.36 StreamLevelOut
- 1.37 Summon
- 1.38 Teleport
- 1.39 TestLevel
- 1.40 TestNavMeshPath
- 1.41 ToggleDebugCamera
- 1.42 VerbosePathDebug
- 1.43 ViewActor
- 1.44 ViewBot
- 1.45 ViewClass
- 1.46 ViewFlag
- 1.47 ViewPlayer
- 1.48 ViewSelf
- 1.49 Walk
- 1.50 WriteToLog
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Exec functions
AffectedByHitEffects
Some games have God Mode not actually be god mode but be "don't take damage mode". So we need to have another flag that says to not be affected by effects (e.g. momentum transfer, hit effects, etc.)
AllAmmo
AllWeapons
Amphibious
Avatar
Possess a pawn of the requested class
ChangeSize
DebugAI
DebugPause
Dumps the pause state of the game
DestroyFractures
Util for fracturing meshes within an area of the player.
DumpOnlineSessionState
Logs the current session state for the game type and online layer
DumpVoiceMutingState
Logs the current muting state of the server
EndPath
Fly
FractureAllMeshes
Util for ensuring at least one piece is broken of each FSM in level
FractureAllMeshesToMaximizeMemoryUsage
This will break all Fractured meshes in the map in a way to maximize memory usage *
FreezeFrame
Ghost
GiveWeapon
Give a specified weapon to the Pawn. If weapon is not carried by player, then it is created. Weapon given is returned as the function's return parmater.
God
KillAll
KillPawns
KillViewedActor
ListDynamicActors
Loaded
LogParticleActivateSystemCalls
This will have all ActivateSystem function calls emit a warnf so you can see that name of the particlesystem being played.
LogPlaySoundCalls
This will have all PlaySound function calls emit a warnf so you can see that name of the soundcue being played.
OnlyLoadLevel
PlayersOnly
RememberSpot
SetGravity
SetJumpZ
SetOnlineDebugLevel
Changes the OS specific logging level
Parameters:
- DebugLevel - the new debug level to use
SetSpeed
Slomo
StreamLevelIn
StreamLevelOut
Summon
Teleport
TestLevel
tries to path from the player's current position to the position the player is looking at
ToggleDebugCamera
Toggle between debug camera/player camera without locking gameplay and with locking local player controller input.