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UE3:Create a ScriptedTexture

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A ScriptedTexture(UDK, UT3) is created with the following syntax:

local ScriptedTexture ST;
 
ST = ScriptedTexture(class'ScriptedTexture'.static.Create(SizeX, SizeY,, ClearColor));
ST.Render = RenderFunction;

This creates a new ScriptedTexture that is SizeX pixels wide and SizeY high that is cleared to ClearColor before redrawing. RenderFunction must be a function without return value that has only one parameter of type Canvas(UDK, UT3).

Usually you will want the ScriptedTexture to be specified as Material parameter.