Cogito, ergo sum
Difference between revisions of "UE3:CrowdAgentBase (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Talk) |
m (1 revision: class descriptions for UDK January update (part 1)) |
||
(One intermediate revision by one other user not shown) | |||
Line 24: | Line 24: | ||
'''Specified by:''' {{tl|NotifyPathChanged|Interface_NavigationHandle}} | '''Specified by:''' {{tl|NotifyPathChanged|Interface_NavigationHandle}} | ||
− | + | this event is called when an edge is deleted that this handle is actively using |
Latest revision as of 05:37, 17 January 2010
- Package:
- Engine
- Implemented interfaces:
- Interface_NavigationHandle
- Direct subclass:
- GameCrowdAgent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
This is the base class for crowd agents. Allows us to interact with it in the Engine module.
Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Events[edit]
NotifyPathChanged[edit]
event NotifyPathChanged ()
Specified by: Interface_NavigationHandle.NotifyPathChanged
this event is called when an edge is deleted that this handle is actively using