Always snap to grid

Difference between revisions of "UE3:CrowdAgentBase (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
 
m (1 revision: class descriptions for UDK January update (part 1))
 
(One intermediate revision by one other user not shown)
Line 24: Line 24:
 
'''Specified by:''' {{tl|NotifyPathChanged|Interface_NavigationHandle}}
 
'''Specified by:''' {{tl|NotifyPathChanged|Interface_NavigationHandle}}
  
<!-- enter event description -->
+
this event is called when an edge is deleted that this handle is actively using

Latest revision as of 05:37, 17 January 2010

UDK Object >> Actor >> CrowdAgentBase
Package: 
Engine
Implemented interfaces
Interface_NavigationHandle
Direct subclass:
GameCrowdAgent

This is the base class for crowd agents. Allows us to interact with it in the Engine module.

Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault

Events[edit]

NotifyPathChanged[edit]

event NotifyPathChanged ()

Specified by: Interface_NavigationHandle.NotifyPathChanged

this event is called when an edge is deleted that this handle is actively using