Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:CrowdAgentBase (UDK)"
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m (1 revision: class descriptions for UDK January update (part 1)) |
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Latest revision as of 05:37, 17 January 2010
- Package:
- Engine
- Implemented interfaces:
- Interface_NavigationHandle
- Direct subclass:
- GameCrowdAgent
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This is the base class for crowd agents. Allows us to interact with it in the Engine module.
Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Events[edit]
NotifyPathChanged[edit]
event NotifyPathChanged ()
Specified by: Interface_NavigationHandle.NotifyPathChanged
this event is called when an edge is deleted that this handle is actively using