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Difference between revisions of "UE3:CrowdAgentBase (UDK)"
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'''Specified by:''' {{tl|NotifyPathChanged|Interface_NavigationHandle}} | '''Specified by:''' {{tl|NotifyPathChanged|Interface_NavigationHandle}} | ||
− | + | this event is called when an edge is deleted that this handle is actively using |
Revision as of 05:24, 17 January 2010
- Package:
- Engine
- Implemented interfaces:
- Interface_NavigationHandle
- Direct subclass:
- GameCrowdAgent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
This is the base class for crowd agents. Allows us to interact with it in the Engine module.
Default values
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Events
NotifyPathChanged
event NotifyPathChanged ()
Specified by: Interface_NavigationHandle.NotifyPathChanged
this event is called when an edge is deleted that this handle is actively using