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UE3:CrowdAgentBase (UDK)

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Revision as of 05:24, 17 January 2010 by (Talk)

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UDK Object >> Actor >> CrowdAgentBase
Package: 
Engine
Implemented interfaces
Interface_NavigationHandle
Direct subclass:
GameCrowdAgent

This is the base class for crowd agents. Allows us to interact with it in the Engine module.

Default values

Property Value
CollisionType COLLIDE_CustomDefault

Events

NotifyPathChanged

event NotifyPathChanged ()

Specified by: Interface_NavigationHandle.NotifyPathChanged

this event is called when an edge is deleted that this handle is actively using