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UE3:DebugCameraController (UT3)
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Object >> Actor >> Controller >> PlayerController >> DebugCameraController |
Contents
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PCF Begin (Debug Camera) Debug Camera Controller
To turn it on, please press Alt+C or both (left and right) analogs on xbox pad
After turning:
PC | Xbox | Action |
---|---|---|
WASD | Left Analog | Moving |
Mouse | Right Analog | Rotating |
Shift | XBOX_KeyB | Move faster |
Q/E | LT/RT | Move Up/Down |
Enter | XBOX_KeyA | Call "FreezeRendering" console command |
Alt+C | LeftThumbstick | Toggle debug camera |
Properties[edit]
bIsFrozenRendering[edit]
Type: bool
DrawFrustum[edit]
Type: DrawFrustumComponent
OryginalControllerRef[edit]
Type: PlayerController
OryginalPlayer[edit]
Type: Player
Default values[edit]
Property | Value |
---|---|
bHidden | False |
bHiddenEd | False |
InputClass | Class'Engine.DebugCameraInput' |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: PlayerController.CollisionCylinder
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: PlayerController.Sprite
No new values.
Functions[edit]
Exec functions[edit]
MoreSpeed[edit]
exec function MoreSpeed ()
NormalSpeed[edit]
exec function NormalSpeed ()
SetFreezeRendering[edit]
exec function SetFreezeRendering ()
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: PlayerController.PostBeginPlay
Other instance functions[edit]
DisableDebugCamera[edit]
function DisableDebugCamera ()
OnActivate[edit]
function OnActivate (PlayerController PC)
OnDeactivate[edit]
function OnDeactivate (PlayerController PC)