Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:DebugCameraController (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Controller >> PlayerController >> DebugCameraController
Package: 
Engine
This class in other games:
UDK

PCF Begin (Debug Camera) Debug Camera Controller

To turn it on, please press Alt+C or both (left and right) analogs on xbox pad
After turning:

PC Xbox Action
WASD Left Analog Moving
Mouse Right Analog Rotating
Shift XBOX_KeyB Move faster
Q/E LT/RT Move Up/Down
Enter XBOX_KeyA Call "FreezeRendering" console command
Alt+C LeftThumbstick Toggle debug camera

Properties[edit]

bIsFrozenRendering[edit]

Type: bool


DrawFrustum[edit]

Type: DrawFrustumComponent


OryginalControllerRef[edit]

Type: PlayerController


OryginalPlayer[edit]

Type: Player


Default values[edit]

Property Value
bHidden False
bHiddenEd False
InputClass Class'Engine.DebugCameraInput'

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: PlayerController.CollisionCylinder

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: PlayerController.Sprite

No new values.

Functions[edit]

Exec functions[edit]

MoreSpeed[edit]

exec function MoreSpeed ()


NormalSpeed[edit]

exec function NormalSpeed ()


SetFreezeRendering[edit]

exec function SetFreezeRendering ()


Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: PlayerController.PostBeginPlay


Other instance functions[edit]

DisableDebugCamera[edit]

function DisableDebugCamera ()


OnActivate[edit]

function OnActivate (PlayerController PC)


OnDeactivate[edit]

function OnDeactivate (PlayerController PC)