I don't need to test my programs. I have an error-correcting modem.

Difference between revisions of "UE3:DebugCameraController (UT3)"

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Line 12: Line 12:
 
To turn it on, please press Alt+C or both (left and right) analogs on xbox pad<br />
 
To turn it on, please press Alt+C or both (left and right) analogs on xbox pad<br />
 
After turning:
 
After turning:
<table>
+
{|
<tr><th>PC</th><th>Xbox</th><th>Action</th></tr>
+
!PC!!Xbox!!Action
<tr><td>WASD</td><td>Left Analog</td><td>Moving</tr>
+
|-
<tr><td>Mouse</td><td>Right Analog</td><td>Rotating</tr>
+
|WASD||Left Analog||Moving
<tr><td>Shift</td><td>XBOX_KeyB</td><td>Move faster</tr>
+
|-
<tr><td>Q/E</td><td>LT/RT</td><td>Move Up/Down</tr>
+
|Mouse||Right Analog||Rotating
<tr><td>Enter</td><td>XBOX_KeyA</td><td>Call "FreezeRendering" console command</tr>
+
|-
<tr><td>Alt+C</td><td>LeftThumbstick</td><td>Toggle debug camera</tr>
+
|Shift||XBOX_KeyB||Move faster
</table>
+
|-
 
+
|Q/E||LT/RT||Move Up/Down
 +
|-
 +
|Enter||XBOX_KeyA||Call "FreezeRendering" console command
 +
|-
 +
|Alt+C||LeftThumbstick||Toggle debug camera
 +
|}
 
==Properties==
 
==Properties==
 
====bIsFrozenRendering====
 
====bIsFrozenRendering====

Latest revision as of 05:18, 13 January 2009

UT3 Object >> Actor >> Controller >> PlayerController >> DebugCameraController
Package: 
Engine
This class in other games:
UDK

PCF Begin (Debug Camera) Debug Camera Controller

To turn it on, please press Alt+C or both (left and right) analogs on xbox pad
After turning:

PC Xbox Action
WASD Left Analog Moving
Mouse Right Analog Rotating
Shift XBOX_KeyB Move faster
Q/E LT/RT Move Up/Down
Enter XBOX_KeyA Call "FreezeRendering" console command
Alt+C LeftThumbstick Toggle debug camera

Properties[edit]

bIsFrozenRendering[edit]

Type: bool


DrawFrustum[edit]

Type: DrawFrustumComponent


OryginalControllerRef[edit]

Type: PlayerController


OryginalPlayer[edit]

Type: Player


Default values[edit]

Property Value
bHidden False
bHiddenEd False
InputClass Class'Engine.DebugCameraInput'

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: PlayerController.CollisionCylinder

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: PlayerController.Sprite

No new values.

Functions[edit]

Exec functions[edit]

MoreSpeed[edit]

exec function MoreSpeed ()


NormalSpeed[edit]

exec function NormalSpeed ()


SetFreezeRendering[edit]

exec function SetFreezeRendering ()


Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: PlayerController.PostBeginPlay


Other instance functions[edit]

DisableDebugCamera[edit]

function DisableDebugCamera ()


OnActivate[edit]

function OnActivate (PlayerController PC)


OnDeactivate[edit]

function OnDeactivate (PlayerController PC)