My program doesn't have bugs. It just develops random features.

UE3:DebugCameraController (UT3)

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Revision as of 01:04, 26 July 2008 by Wormbo (Talk | contribs) (1 revision)

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UT3 Object >> Actor >> Controller >> PlayerController >> DebugCameraController
Package: 
Engine
This class in other games:
UDK

PCF Begin (Debug Camera) Debug Camera Controller

To turn it on, please press Alt+C or both (left and right) analogs on xbox pad After turning: WASD | Left Analog - moving Mouse | Right Analog - rotating Shift | XBOX_KeyB - move faster Q/E | LT/RT - move Up/Down Enter | XBOX_KeyA - to call "FreezeRendering" console command Alt+C | LeftThumbstick - to toggle debug camera

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties

bIsFrozenRendering

Type: bool


DrawFrustum

Type: DrawFrustumComponent


OryginalControllerRef

Type: PlayerController


OryginalPlayer

Type: Player


Default values

Property Value
bHidden False
bHiddenEd False
InputClass Class'Engine.DebugCameraInput'

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: PlayerController.CollisionCylinder

No new values.

Sprite

Class: Engine.SpriteComponent

Inherits from: PlayerController.Sprite

No new values.

Functions

Exec functions

MoreSpeed

exec function MoreSpeed ()


NormalSpeed

exec function NormalSpeed ()


SetFreezeRendering

exec function SetFreezeRendering ()


Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: PlayerController.PostBeginPlay


Other instance functions

DisableDebugCamera

function DisableDebugCamera ()


OnActivate

function OnActivate (PlayerController PC)


OnDeactivate

function OnDeactivate (PlayerController PC)