Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:DebugCameraController (UT3)

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UT3 Object >> Actor >> Controller >> PlayerController >> DebugCameraController
Package: 
Engine
This class in other games:
UDK

PCF Begin (Debug Camera) Debug Camera Controller

To turn it on, please press Alt+C or both (left and right) analogs on xbox pad
After turning:

PC Xbox Action
WASD Left Analog Moving
Mouse Right Analog Rotating
Shift XBOX_KeyB Move faster
Q/E LT/RT Move Up/Down
Enter XBOX_KeyA Call "FreezeRendering" console command
Alt+C LeftThumbstick Toggle debug camera

Properties

bIsFrozenRendering

Type: bool


DrawFrustum

Type: DrawFrustumComponent


OryginalControllerRef

Type: PlayerController


OryginalPlayer

Type: Player


Default values

Property Value
bHidden False
bHiddenEd False
InputClass Class'Engine.DebugCameraInput'

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: PlayerController.CollisionCylinder

No new values.

Sprite

Class: Engine.SpriteComponent

Inherits from: PlayerController.Sprite

No new values.

Functions

Exec functions

MoreSpeed

exec function MoreSpeed ()


NormalSpeed

exec function NormalSpeed ()


SetFreezeRendering

exec function SetFreezeRendering ()


Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: PlayerController.PostBeginPlay


Other instance functions

DisableDebugCamera

function DisableDebugCamera ()


OnActivate

function OnActivate (PlayerController PC)


OnDeactivate

function OnDeactivate (PlayerController PC)