Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:DemoGame (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Info >> GameInfo >> DemoGame
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
DefaultPawnClass Class'UTGame.DemoPawn'
PlayerControllerClass Class'UTGame.DemoPlayerController'

States[edit]

PendingMatch[edit]

This state is used to change the flow of start/end match to handle arbitration

Basic flow of events: Server prepares to start the match and tells all clients to register arbitration Clients register with arbitration and tell the server when they are done Server checks for all clients to be registered and kicks any clients if they don't register in time. Server registers with arbitration and the match begins

Match ends and the server tells connected clients to write arbitrated stats Clients write stats and notifies server of completion Server writes stats and ends the match

Inherits from: GameInfo.PendingMatch

Modifiers: auto