Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:DemoGame (UT3)
Contents
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
DefaultPawnClass | Class'UTGame.DemoPawn' |
PlayerControllerClass | Class'UTGame.DemoPlayerController' |
States[edit]
PendingMatch[edit]
This state is used to change the flow of start/end match to handle arbitration
Basic flow of events: Server prepares to start the match and tells all clients to register arbitration Clients register with arbitration and tell the server when they are done Server checks for all clients to be registered and kicks any clients if they don't register in time. Server registers with arbitration and the match begins
Match ends and the server tells connected clients to write arbitrated stats Clients write stats and notifies server of completion Server writes stats and ends the match
Inherits from: GameInfo.PendingMatch
Modifiers: auto