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UE3:DemoPawn (UT3)

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UT3 Object >> Actor >> Pawn >> GamePawn >> DemoPawn
Package: 
UTGame

DemoPawn Demo pawn demonstrating animating character.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Mesh'[edit]

HeadMesh[edit]

Type: SkeletalMeshComponent


Default values[edit]

Property Value
BaseEyeHeight 38.0
Components[0] CylinderComponent'CollisionCylinder'
Components[1] ArrowComponent'Arrow'
Components[2] SkeletalMeshComponent'DemoPawnSkeletalMeshComponent'
EyeHeight 38.0
Mesh SkeletalMeshComponent'DemoPawnSkeletalMeshComponent'

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: GamePawn.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: GamePawn.CollisionCylinder

Property Value
CollisionHeight 44.0
CollisionRadius 21.0

DemoPawnSkeletalMeshComponent[edit]

Class: Engine.SkeletalMeshComponent

Property Value
AnimSets[0] AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
AnimTreeTemplate AnimTree'CH_AnimHuman_Tree.AT_CH_Human'
BlockRigidBody True
bOwnerNoSee True
PhysicsAsset PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_BaseMale_Physics'
SkeletalMesh SkeletalMesh'CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA'
Translation
Member Value
X 0.0
Y 0.0
Z 8.0

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


Other instance functions[edit]

CalcCamera[edit]

simulated function bool CalcCamera (float fDeltaTime, out Object.Vector out_CamLoc, out Object.Rotator out_CamRot, out float out_FOV)

Overrides: Actor.CalcCamera

(Description copied from Actor.CalcCamera)
Calculate camera view point, when viewing this actor.

Parameters:

  • fDeltaTime - delta time seconds since last update
  • out_CamLoc - Camera Location
  • out_CamRot - Camera Rotation
  • out_FOV - Field of View

Returns:

true if Actor should provide the camera point of view.

SetBaseEyeheight[edit]

simulated function SetBaseEyeheight ()

Overrides: Pawn.SetBaseEyeheight