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UE3:DemoPawn (UT3)
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- UTGame
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DemoPawn Demo pawn demonstrating animating character.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Mesh'[edit]
HeadMesh[edit]
Type: SkeletalMeshComponent
Default values[edit]
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: GamePawn.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: GamePawn.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 44.0 |
CollisionRadius | 21.0 |
DemoPawnSkeletalMeshComponent[edit]
Class: Engine.SkeletalMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AnimSets[0] | AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale' | ||||||||
AnimTreeTemplate | AnimTree'CH_AnimHuman_Tree.AT_CH_Human' | ||||||||
BlockRigidBody | True | ||||||||
bOwnerNoSee | True | ||||||||
PhysicsAsset | PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_BaseMale_Physics' | ||||||||
SkeletalMesh | SkeletalMesh'CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA' | ||||||||
Translation |
|
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
Other instance functions[edit]
CalcCamera[edit]
simulated function bool CalcCamera (float fDeltaTime, out Object.Vector out_CamLoc, out Object.Rotator out_CamRot, out float out_FOV)
Overrides: Actor.CalcCamera
(Description copied from Actor.CalcCamera)
Calculate camera view point, when viewing this actor.
Parameters:
- fDeltaTime - delta time seconds since last update
- out_CamLoc - Camera Location
- out_CamRot - Camera Rotation
- out_FOV - Field of View
Returns:
- true if Actor should provide the camera point of view.
SetBaseEyeheight[edit]
simulated function SetBaseEyeheight ()
Overrides: Pawn.SetBaseEyeheight