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UE3:DominantDirectionalLightComponent (UDK)
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Object >> Component >> ActorComponent >> LightComponent >> DirectionalLightComponent >> DominantDirectionalLightComponent |
- Package:
- Engine
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Properties[edit]
DominantLightShadowInfo[edit]
Type: DominantShadowInfo
Modifiers: private, const
DominantLightShadowMap[edit]
Type: Object.Array_Mirror{TArray<WORD>}
Modifiers: private, const, native
Array of depths to the furthest shadow casting geometry in each shadowmap cell, quantized to a WORD and stored relative to LightSpaceImportanceBounds.Min.Z.
Default values[edit]
Property | Value |
---|---|
LightShadowMode | LightShadow_Normal |
Structs[edit]
DominantShadowInfo[edit]
Modifiers: native
- Object.Matrix WorldToLight
- Transform from world space to the coordinate space that the DominantLightShadowMap entries are stored in.
- Object.Matrix LightToWorld
- Inverse of WorldToLight
- Object.Box LightSpaceImportanceBounds
- Bounding box of the area that the DominantLightShadowMap entries are stored for, in the coordinate space defined by WorldToLight.
- int ShadowMapSizeX
- Dimensions of DominantLightShadowMap
- int ShadowMapSizeY