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UE3:DominantDirectionalLightComponent (UDK)

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UDK Object >> Component >> ActorComponent >> LightComponent >> DirectionalLightComponent >> DominantDirectionalLightComponent
Package: 
Engine


Properties[edit]

DominantLightShadowInfo[edit]

Type: DominantShadowInfo

Modifiers: private, const


DominantLightShadowMap[edit]

Type: Object.Array_Mirror{TArray<WORD>}

Modifiers: private, const, native

Array of depths to the furthest shadow casting geometry in each shadowmap cell, quantized to a WORD and stored relative to LightSpaceImportanceBounds.Min.Z.

Default values[edit]

Property Value
LightShadowMode LightShadow_Normal

Structs[edit]

DominantShadowInfo[edit]

Modifiers: native

Object.Matrix WorldToLight 
Transform from world space to the coordinate space that the DominantLightShadowMap entries are stored in.
Object.Matrix LightToWorld 
Inverse of WorldToLight
Object.Box LightSpaceImportanceBounds 
Bounding box of the area that the DominantLightShadowMap entries are stored for, in the coordinate space defined by WorldToLight.
int ShadowMapSizeX 
Dimensions of DominantLightShadowMap
int ShadowMapSizeY