Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:DrawSphereComponent (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Component >> ActorComponent >> PrimitiveComponent >> DrawSphereComponent |
- Package:
- Engine
- Direct subclasses:
- DrawLightRadiusComponent, DrawPylonRadiusComponent, DrawSoundRadiusComponent
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'DrawSphereComponent'
bDrawLitSphere
Type: bool
bDrawWireSphere
Type: bool
Default value: True
SphereColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
SphereMaterial
Type: Material
SphereRadius
Type: float
Default value: 100.0
SphereSides
Type: int
Default value: 16
Default values
Property | Value |
---|---|
HiddenGame | True |