Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:DOFEffect (UDK)
Object >> PostProcessEffect >> DOFEffect |
- Package:
- Engine
- Direct subclass:
- DOFAndBloomEffect
- This class in other games:
- UT3
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Depth of Field post process effect
Properties[edit]
Property group 'DOFEffect'[edit]
BlurKernelSize[edit]
Type: float
affects the size of the Poisson disc kernel, can affect bloom as well
Default value: 2.0
FalloffExponent[edit]
Type: float
exponent to apply to blur amount after it has been normalized to [0,1]
Default value: 2.0
FocusDistance[edit]
Type: float
used when FOCUS_Distance is enabled
Default value: 800.0
FocusInnerRadius[edit]
Type: float
inner focus radius
Default value: 400.0
FocusPosition[edit]
Type: Object.Vector
used when FOCUS_Position is enabled
FocusType[edit]
Type: EFocusType
control how the focus point is determined
MaxFarBlurAmount[edit]
Type: float
[0,1] value for clamping how much blur to apply to items behind the focus plane
Default value: 1.0
MaxNearBlurAmount[edit]
Type: float
[0,1] value for clamping how much blur to apply to items in front of the focus plane
Default value: 1.0
ModulateBlurColor[edit]
Type: Object.Color
blur color for debugging etc
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Enums[edit]
EFocusType[edit]
control how the focus point is determined
- FOCUS_Distance
- FOCUS_Position