Gah - a solution with more questions. – EntropicLqd
UE3:UTScoreboardPanel (UDK)
Object >> UIRoot >> UIScreenObject >> UIObject >> UTUI_Widget >> UTDrawPanel >> UTScoreboardPanel |
Contents
- 1 Properties
- 1.1 Property group 'Test'
- 1.2 Property group 'UTScoreboardPanel'
- 1.2.1 AssociatedTeamIndex
- 1.2.2 BackgroundCoords
- 1.2.3 BackgroundTex
- 1.2.4 BarPerc
- 1.2.5 bDrawPlayerNum
- 1.2.6 bInteractive
- 1.2.7 BlingCoords
- 1.2.8 BlingPct
- 1.2.9 BlingTex
- 1.2.10 ClanMultiplier
- 1.2.11 ClanPosAdjust
- 1.2.12 ClanTagPerc
- 1.2.13 FlagCoords
- 1.2.14 FlagTexture
- 1.2.15 Fonts
- 1.2.16 FragsXPct
- 1.2.17 HeaderFont
- 1.2.18 HeaderXPct
- 1.2.19 HeaderYPos
- 1.2.20 HighlightPad
- 1.2.21 LeftMiscStr
- 1.2.22 MainPerc
- 1.2.23 MinFontScale
- 1.2.24 MiscMultiplier
- 1.2.25 MiscPerc
- 1.2.26 MiscPosAdjust
- 1.2.27 PlayerNamePad
- 1.2.28 RightMiscStr
- 1.2.29 ScoreFont
- 1.2.30 ScorePosition
- 1.2.31 SelBarTex
- 1.2.32 SpacerPerc
- 1.2.33 TextLeftPadPct
- 1.2.34 TextPctHeight
- 1.2.35 TextPctWidth
- 1.2.36 TextTopPadPct
- 1.3 Internal variables
- 1.3.1 AllyColor
- 1.3.2 bCensor
- 1.3.3 bMustDrawLocalPRI
- 1.3.4 FakeNames
- 1.3.5 HeaderTitle_Deaths
- 1.3.6 HeaderTitle_Name
- 1.3.7 HeaderTitle_Score
- 1.3.8 LastCellHeight
- 1.3.9 LeftColumnPosX
- 1.3.10 LeftColumnWidth
- 1.3.11 NameCnt
- 1.3.12 PingString
- 1.3.13 PlayerOwner
- 1.3.14 PRIList
- 1.3.15 RightColumnPosX
- 1.3.16 RightColumnWidth
- 1.3.17 SelectedPI
- 1.3.18 TeamColors
- 1.3.19 UTHudSceneOwner
- 1.4 Default values
- 1.5 Subobjects
- 2 Enums
- 3 Structs
- 4 Delegates
- 5 Functions
- Package:
- UTGame
- Direct subclass:
- UTTDMScoreboardPanel
- This class in other games:
- UT3
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Properties[edit]
Property group 'Test'[edit]
bShowTextBounds[edit]
Type: bool
Modifiers: transient
EditorTestNoPlayers[edit]
Type: int
Modifiers: transient
Property group 'UTScoreboardPanel'[edit]
AssociatedTeamIndex[edit]
Type: int
Default value: -1
BackgroundCoords[edit]
Type: UIRoot.TextureCoordinates
BackgroundTex[edit]
Type: Texture2D
BarPerc[edit]
Type: float
Default value: 1.2
bDrawPlayerNum[edit]
Type: bool
bInteractive[edit]
Type: bool
If true, this scoreboard will be considered to be interactive
BlingCoords[edit]
Type: UIRoot.TextureCoordinates
BlingPct[edit]
Type: UIRoot.TextureCoordinates
BlingTex[edit]
Type: Texture2D
ClanMultiplier[edit]
Type: float
ClanPosAdjust[edit]
Type: float
ClanTagPerc[edit]
Type: float
Default value: 0.7
FlagCoords[edit]
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 756.0 |
UL | 67.0 |
VL | 40.0 |
FlagTexture[edit]
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseE'
Fonts[edit]
Type: SBFontData
Array size: 4
Font Data 0 = Tiny, 1=Small, 2=Med, 3=Large
Default value, index 0:
Member | Value |
---|---|
Font | Font'EngineFonts.SmallFont' |
Default value, index 1:
Member | Value |
---|---|
Font | MultiFont'UI_Fonts_Final.HUD.MF_Small' |
Default value, index 2:
Member | Value |
---|---|
Font | MultiFont'UI_Fonts_Final.HUD.MF_Medium' |
Default value, index 3:
Member | Value |
---|---|
Font | MultiFont'UI_Fonts_Final.HUD.MF_Large' |
FragsXPct[edit]
Type: float
HeaderFont[edit]
Type: Font
HeaderXPct[edit]
Type: float
HeaderYPos[edit]
Type: float
HighlightPad[edit]
Type: float
LeftMiscStr[edit]
Type: string
Modifiers: config
MainPerc[edit]
Type: float
Default value: 0.95
MinFontScale[edit]
Type: float
MiscMultiplier[edit]
Type: float
MiscPerc[edit]
Type: float
Default value: 1.1
MiscPosAdjust[edit]
Type: float
PlayerNamePad[edit]
Type: float
RightMiscStr[edit]
Type: string
Modifiers: config
ScoreFont[edit]
Type: Font
ScorePosition[edit]
Type: Object.Vector2D
SelBarTex[edit]
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseC'
SpacerPerc[edit]
Type: float
TextLeftPadPct[edit]
Type: float
TextPctHeight[edit]
Type: float
TextPctWidth[edit]
Type: float
TextTopPadPct[edit]
Type: float
Internal variables[edit]
AllyColor[edit]
Type: Object.Color
Scoreboard color for allies (in betrayal gametype)
Default value:
Member | Value |
---|---|
A | 0 |
B | 255 |
G | 128 |
R | 64 |
bCensor[edit]
Type: bool
Modifiers: transient
bMustDrawLocalPRI[edit]
Type: bool
whether or not this list should always attempt to include the local player's PRI, skipping other players if necessary to make it fit
Default value: True
FakeNames[edit]
Type: string
Array size: 32
Modifiers: transient
HeaderTitle_Deaths[edit]
Type: string
HeaderTitle_Name[edit]
Type: string
HeaderTitle_Score[edit]
Type: string
LastCellHeight[edit]
Type: float
Modifiers: transient
We cache this so we don't have to resize everything for a mouse click
LeftColumnPosX[edit]
Type: float
Modifiers: transient
LeftColumnWidth[edit]
Type: float
Modifiers: transient
NameCnt[edit]
Type: int
Modifiers: transient
PingString[edit]
Type: string
Modifiers: localized
PlayerOwner[edit]
Type: UTPlayerController
Modifiers: transient
PRIList[edit]
Type: array<UTPlayerReplicationInfo>
Modifiers: transient
Holds a list of PRI's currently being worked on. Note it cleared every frame
RightColumnPosX[edit]
Type: float
Modifiers: transient
RightColumnWidth[edit]
Type: float
Modifiers: transient
SelectedPI[edit]
Type: int
Modifiers: transient
The Player Index of the currently selected player
TeamColors[edit]
Type: Object.Color
Array size: 2
Modifiers: transient
UTHudSceneOwner[edit]
Type: UTUIScene_Hud
Cached reference to the HUDSceneOwner
Default values[edit]
Property | Value |
---|---|
DefaultStates[3] | Class'Engine.UIState_Active' |
DefaultStates[4] | Class'Engine.UIState_Focused' |
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTDrawPanel.WidgetEventComponent
No new values.
Enums[edit]
EFontType[edit]
Defines the different font sizes
- EFT_Tiny
- EFT_Small
- EFT_Med
- EFT_Large
Structs[edit]
SBFontData[edit]
Holds the font data. We cache the max char height for quick lookup
Delegates[edit]
OnSelectionChange[edit]
Functions[edit]
Events[edit]
DrawPanel[edit]
Overrides: UTDrawPanel.DrawPanel
Draw the Scoreboard
GetSupportedUIActionKeyNames[edit]
Overrides: UIScreenObject.GetSupportedUIActionKeyNames
Setup Input subscriptions
PostInitialize[edit]
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.