I'm a doctor, not a mechanic
UE3:UTSeqObj_SPMission (UT3)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqObj_SPMission |
- Package:
- UTGame
- Direct subclass:
- UTSeqObj_SPRootMission
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTSeqObj_SPMission'[edit]
bAutomaticTransition[edit]
Type: bool
bClearCards[edit]
Type: bool
if true, all of the player's cards will be removed when this mission is completed
bCutSequence[edit]
Type: bool
bFirstMission[edit]
Type: bool
bIsBinkSequence[edit]
Type: bool
If true, this is a bink sequence
bUnlockChapterWhenCompleted[edit]
Type: bool
If true, this mission will unlock a chapter when it's completed
MalcolmSounds[edit]
Type: SoundCue
Array size: 3
Modifiers: editinlineuse
These sounds will be played when you enter the mission depending on the mission result
MissionID[edit]
Type: int
MissionInfo[edit]
Type: EMissionData
Default value:
Member | Value |
---|---|
MissionDescription | "<Edit Me>" |
MissionTitle | "<Edit Me>" |
Progression[edit]
Type: array<EMissionCondition>
Modifiers: editinline
UnlockChapterIndex[edit]
Type: int
The Chapter Index to unlock
Internal variables[edit]
bFixedup[edit]
Type: bool
Modifiers: transient
OldIndex[edit]
Type: int
Modifiers: transient
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ObjColor |
|
||||||||||
ObjName | "Single Player Mission" |
Enums[edit]
EMissionResult[edit]
- EMResult_Any
- EMResult_Won
- EMResult_Lost
Structs[edit]
EMissionCondition[edit]
Modifiers: native
- EMissionResult MissionResult
- string ConditionDesc
- array<UTProfileSettings.ESinglePlayerPersistentKeys> RequiredPersistentKeys
- array<UTProfileSettings.ESinglePlayerPersistentKeys> RestrictedPersistentKeys
Default values:
Property | Value |
---|---|
ConditionDesc | "" |
EMissionData[edit]
Modifiers: native
- int MissionIndex
- string MissionTitle
- string MissionDescription
- EMissionMapInfo MissionRules
- array<EMissionCondition> MissionProgression
Default values:
Property | Value |
---|---|
MissionDescription | "<Edit Me>" |
MissionTitle | "<Edit Me>" |
EMissionMapInfo[edit]
Modifiers: native
- string MissionMap
- string MissionURL
- Surface MissionMapImage
- bool bCustomMapCoords
- UIRoot.TextureCoordinates MissionMapCoords
- bool bCutSequence
- bool bAutomaticTransition
- name MapPoint
- name MapGlobeTag
- float MapDist
- array<EMissionObjectiveInfo> Objectives
- StaticMeshComponent MapBeacon
EMissionObjectiveInfo[edit]
Modifiers: native
Functions[edit]
Events[edit]
ChangeItAll[edit]
Other instance functions[edit]
GetChild[edit]
Returns the Mission object associated with a child
NumChildren[edit]
Returns the number of Children