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UE3:SeqEvent_ParticleEvent (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_ParticleEvent |
Contents
- Package:
- Engine
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Properties[edit]
Property group 'SeqEvent_ParticleEvent'[edit]
UseRelfectedImpactVector[edit]
Type: bool
If TRUE, use the impact direction reflected about the hit normal as the normal.
Internal variables[edit]
EventEmitterTime[edit]
Type: float
The emitter time of the event.
EventNormal[edit]
Type: Object.Vector
The collision normal of the event.
EventParticleTime[edit]
Type: float
The particle time of the event.
EventPosition[edit]
Type: Object.Vector
The particle position of the event.
EventType[edit]
Type: EParticleEventOutputType
The type of event.
EventVelocity[edit]
Type: Object.Vector
The particle velocity of the event.
Default values[edit]
Property | Value | ||||||||||
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bPlayerOnly | False | ||||||||||
MaxTriggerCount | 0 | ||||||||||
ObjCategory | "Particles" | ||||||||||
ObjName | "ParticleEvent" | ||||||||||
VariableLinks[1] |
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VariableLinks[2] |
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VariableLinks[3] |
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VariableLinks[4] |
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VariableLinks[5] |
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VariableLinks[6] |
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Enums[edit]
EParticleEventOutputType[edit]
- ePARTICLEOUT_Spawn
- ePARTICLEOUT_Death
- ePARTICLEOUT_Collision
- ePARTICLEOUT_Kismet
Static events[edit]
GetObjClassVersion[edit]
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.