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UE3:ParticleModule (UDK)

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UDK Object >> ParticleModule
Package: 
Engine
Direct subclasses:
ParticleModuleAccelerationBase, ParticleModuleAttractorBase, ParticleModuleBeamBase, ParticleModuleCollisionBase, ParticleModuleColorBase, ParticleModuleEventBase, ParticleModuleKillBase, ParticleModuleLifetimeBase, ParticleModuleLocationBase, ParticleModuleMaterialBase, ParticleModuleOrbitBase, ParticleModuleOrientationBase, ParticleModuleParameterBase, ParticleModuleRequired, ParticleModuleRotationBase, ParticleModuleRotationRateBase, ParticleModuleSizeBase, ParticleModuleSpawnBase, ParticleModuleStoreSpawnTimeBase, ParticleModuleSubUVBase, ParticleModuleTrailBase, ParticleModuleTypeDataBase, ParticleModuleUberBase, ParticleModuleVelocityBase
This class in other games:
UT3


Properties[edit]

Property group 'Cascade'[edit]

b3DDrawMode[edit]

Type: bool

If TRUE, the module should render its 3D visualization helper

ModuleEditorColor[edit]

Type: Object.Color

The color to draw the modules curves in the curve editor. If bCurvesAsColor is TRUE, it overrides this value.

Internal variables[edit]

bCurvesAsColor[edit]

Type: bool

If TRUE, the module displays vector curves as colors

bEditable[edit]

Type: bool

If TRUE, the module has had editing enabled on it

Default value: True

bEnabled[edit]

Type: bool

If TRUE, the module is enabled

Default value: True

bSpawnModule[edit]

Type: bool

If TRUE, the module performs operations on particles during Spawning

bSupported3DDrawMode[edit]

Type: bool

If TRUE, the module supports rendering a 3D visualization helper

bUpdateModule[edit]

Type: bool

If TRUE, the module performs operations on particles during Updating

LODDuplicate[edit]

Type: bool

If TRUE, this flag indicates that auto-generation for LOD will result in an exact duplicate of the module, regardless of the percentage. If FALSE, it will result in a module with different settings.

Default value: True

LODValidity[edit]

Type: byte

Modifiers: const

The LOD levels this module is present in. Bit-flags are used to indicate validity for a given LOD level. For example, if ((1 << Level) & LODValidity) != 0 then the module is used in that LOD.

Enums[edit]

EModuleType[edit]

ModuleType Indicates the kind of emitter the module can be applied to. ie, EPMT_Beam - only applies to beam emitters.

The TypeData field is present to speed up finding the TypeData module.

EPMT_General 
General - all emitter types can use it
EPMT_TypeData 
TypeData - TypeData modules
EPMT_Beam 
Beam - only applied to beam emitters
EPMT_Trail 
Trail - only applied to trail emitters
EPMT_Spawn 
Spawn - all emitter types REQUIRE it
EPMT_Required 
Required - all emitter types REQUIRE it
EPMT_Event 
Event - event related modules

EParticleSourceSelectionMethod[edit]

Particle Selection Method, for any emitters that utilize particles as the source points.

EPSSM_Random 
Random - select a particle at random
EPSSM_Sequential 
Sequential - select a particle in order

Structs[edit]

ParticleCurvePair[edit]

Modifiers: native, transient

string CurveName 
Object CurveObject