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Difference between revisions of "UE3:EditorComponent (UT3)"

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===Default values===
 
===Default values===

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Component >> ActorComponent >> PrimitiveComponent >> EditorComponent
Package: 
Editor
Direct subclass:
EdModeComponent
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

BaseBoxColor[edit]

Type: Object.Color

Modifiers: const


Default value:

Member Value
A 0
B 0
G 255
R 0

bDrawBaseInfo[edit]

Type: bool

Modifiers: const


Default value: True

bDrawColoredOrigin[edit]

Type: bool

Modifiers: const


bDrawGrid[edit]

Type: bool

Modifiers: const

These mirror the C++ side properties. I'm making a class here so ModelComponent will get the defaultprops from the PrimitiveComponent base class

Default value: True

bDrawKillZ[edit]

Type: bool

Modifiers: const


Default value: True

bDrawPivot[edit]

Type: bool

Modifiers: const


Default value: True

bDrawWorldBox[edit]

Type: bool

Modifiers: const


Default value: True

GridColorHi[edit]

Type: Object.Color

Modifiers: const


Default value:

Member Value
A 0
B 127
G 0
R 0

GridColorLo[edit]

Type: Object.Color

Modifiers: const


Default value:

Member Value
A 0
B 63
G 0
R 0

PerspectiveGridSize[edit]

Type: float

Modifiers: const


Default value: 262143.0

PivotColor[edit]

Type: Object.Color

Modifiers: const


Default value:

Member Value
A 0
B 0
G 0
R 255

PivotSize[edit]

Type: float

Modifiers: const


Default value: 0.02

Default values[edit]

Property Value
DepthPriorityGroup SDPG_UnrealEdBackground