Mostly Harmless

UE3:EditorComponent (UT3)

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UT3 Object >> Component >> ActorComponent >> PrimitiveComponent >> EditorComponent
Package: 
Editor
Direct subclass:
EdModeComponent
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

BaseBoxColor

Type: Object.Color

Modifiers: const


Default value:

Member Value
A 0
B 0
G 255
R 0

bDrawBaseInfo

Type: bool

Modifiers: const


Default value: True

bDrawColoredOrigin

Type: bool

Modifiers: const


bDrawGrid

Type: bool

Modifiers: const

These mirror the C++ side properties. I'm making a class here so ModelComponent will get the defaultprops from the PrimitiveComponent base class

Default value: True

bDrawKillZ

Type: bool

Modifiers: const


Default value: True

bDrawPivot

Type: bool

Modifiers: const


Default value: True

bDrawWorldBox

Type: bool

Modifiers: const


Default value: True

GridColorHi

Type: Object.Color

Modifiers: const


Default value:

Member Value
A 0
B 127
G 0
R 0

GridColorLo

Type: Object.Color

Modifiers: const


Default value:

Member Value
A 0
B 63
G 0
R 0

PerspectiveGridSize

Type: float

Modifiers: const


Default value: 262143.0

PivotColor

Type: Object.Color

Modifiers: const


Default value:

Member Value
A 0
B 0
G 0
R 255

PivotSize

Type: float

Modifiers: const


Default values

Property Value
DepthPriorityGroup SDPG_UnrealEdBackground