Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:EditorLinkSelectionInterface (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Interface >> EditorLinkSelectionInterface |
- Package:
- Engine
- Known implementing classes:
- AISwitchablePylon, DynamicPylon, GameCrowdDestination, GameCrowdInteractionDestination, Pylon, Route, DynamicGameCrowdDestination
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EditorLinkSelectionInterface
Implement this interface to allow this object to perform special handling when 'linkselected' or 'unlinkselected' is called from the editor (for example, if the user has two objects selected and calls linkselected and you want the objects to bind themselves together in some fashion)