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UE3:EditorLinkSelectionInterface (UDK)

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UDK Interface >> EditorLinkSelectionInterface
Known implementing classes:
AISwitchablePylon, DynamicPylon, GameCrowdDestination, GameCrowdInteractionDestination, Pylon, Route, DynamicGameCrowdDestination


Implement this interface to allow this object to perform special handling when 'linkselected' or 'unlinkselected' is called from the editor (for example, if the user has two objects selected and calls linkselected and you want the objects to bind themselves together in some fashion)