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UE3:GameCrowdInteractionDestination (UDK)
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Object >> Actor >> GameCrowdInteractionPoint >> GameCrowdDestination >> GameCrowdInteractionDestination |
- Package:
- GameFramework
- Implemented interfaces:
- EditorLinkSelectionInterface, GameCrowdSpawnInterface, Interface_NavigationHandle
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Convenience subclass, with typical settings for interaction points
Default values[edit]
Property | Value |
---|---|
bAllowsSpawning | False |
bAvoidWhenPanicked | True |
bMustReachExactly | True |
Capacity | 1 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: GameCrowdDestination.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
ConnectionRenderer[edit]
Class: GameFramework.GameDestinationConnRenderingComponent
Inherits from: GameCrowdDestination.ConnectionRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: GameCrowdDestination.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.Crowd.T_Crowd_Destination' |
Categories:
- UDK-specific classes
- Classes in UDK package GameFramework
- Classes implementing EditorLinkSelectionInterface (UDK)
- Classes implementing GameCrowdSpawnInterface (UDK)
- Classes implementing Interface NavigationHandle (UDK)
- Subclasses of GameCrowdDestination (UDK)
- Auto-generated pages requiring human attention