Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:GameCrowdInteractionPoint (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> GameCrowdInteractionPoint
Package: 
GameFramework
Direct subclasses:
GameCrowdDestination, GameCrowdDestinationQueuePoint, GameCrowdForcePoint


Properties[edit]

Property group 'GameCrowdInteractionPoint'[edit]

bIsEnabled[edit]

Type: bool

If this interactionpoint is currently enabled

Default value: True

CylinderComponent[edit]

Type: CylinderComponent

Cylinder component

Default value: CylinderComponent'CollisionCylinder'

Default values[edit]

Property Value
bNoDelete True
CollisionComponent CylinderComponent'CollisionCylinder'
CollisionType COLLIDE_CustomDefault
Components[0] CylinderComponent'CollisionCylinder'
Components[1] SpriteComponent'Sprite'
TickGroup TG_DuringAsyncWork

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Property Value
bDrawBoundingBox False
bDrawNonColliding True
CollisionHeight 40.0
CollisionRadius 200.0
CylinderColor
Member Value
A 255
B 0
G 255
R 0
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None
Scale 0.5
Sprite Texture2D'EditorResources.Crowd.T_Crowd_Behavior'

Instance functions[edit]

OnToggle[edit]

function OnToggle (SeqAct_Toggle action)