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UE3:AISwitchablePylon (UDK)

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UDK Object >> Actor >> NavigationPoint >> Pylon >> AISwitchablePylon
Package: 
Engine
Implemented interfaces
EditorLinkSelectionInterface

AISwitchablePylon

represents a mesh which is turned on/off via an AI triggerable switch at runtime.. e.g. an electronic gate, or a laser fence

Properties[edit]

Property group 'AISwitchablePylon'[edit]

bOpen[edit]

Type: bool


Default values[edit]

Property Value
bNeedsCostCheck True

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: Pylon.Arrow

Property Value
ReplacementPrimitive None

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: Pylon.CollisionCylinder

Property Value
ReplacementPrimitive None

DrawPylonRadius0[edit]

Class: Engine.DrawPylonRadiusComponent

Inherits from: Pylon.DrawPylonRadius0

Property Value
ReplacementPrimitive None

NavMeshRenderer[edit]

Class: Engine.NavMeshRenderingComponent

Inherits from: Pylon.NavMeshRenderer

Property Value
ReplacementPrimitive None

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: Pylon.PathRenderer

Property Value
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Pylon.Sprite

Property Value
ReplacementPrimitive None

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: Pylon.Sprite2

Property Value
ReplacementPrimitive None

Events[edit]

IsEnabled[edit]

event bool IsEnabled ()

Overrides: Pylon.IsEnabled


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


SetEnabled[edit]

event SetEnabled (bool bEnabled)

Overrides: Pylon.SetEnabled