I'm a doctor, not a mechanic
UE3:FlockTest_Spawner (UT3)
Contents
- 1 Properties
- 1.1 Property group 'Action'
- 1.2 Property group 'AttachMesh'
- 1.3 Property group 'FlockTest_Spawner'
- 1.3.1 AnimVelRate
- 1.3.2 AvoidOtherRadius
- 1.3.3 AvoidOtherStrength
- 1.3.4 AwareRadius
- 1.3.5 bActive
- 1.3.6 ChangeTargetInterval
- 1.3.7 CrowdAcc
- 1.3.8 FlockAnimSets
- 1.3.9 FlockAnimTree
- 1.3.10 FlockMeshes
- 1.3.11 FollowPathStrength
- 1.3.12 MatchVelStrength
- 1.3.13 MaxVelDamping
- 1.3.14 MaxYawRate
- 1.3.15 MinVelDamping
- 1.3.16 Radius
- 1.3.17 RunAnimName
- 1.3.18 SpawnNum
- 1.3.19 SpawnRate
- 1.3.20 SpeedBlendEnd
- 1.3.21 SpeedBlendStart
- 1.3.22 ToCentroidStrength
- 1.3.23 ToPathStrength
- 1.3.24 ToTargetStrength
- 1.3.25 WalkAnimName
- 1.3.26 WalkVelThresh
- 1.4 Property group 'Lighting'
- 1.5 Internal variables
- 1.6 Default values
- 1.7 Subobjects
- 2 Functions
- Package:
- UTGame
- Direct subclass:
- UTFlockSpawner_Human
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Action'[edit]
ActionAnimNames[edit]
ActionBlendTime[edit]
Type: float
Default value: 0.1
ActionDuration[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionActionDuration |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
ActionInterval[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionActionInterval |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
ReActionDelay[edit]
Type: float
Default value: 1.0
RotateToTargetSpeed[edit]
Type: float
Default value: 0.1
TargetActionAnimNames[edit]
TargetActionInterval[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionTargetActionInterval |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
Property group 'AttachMesh'[edit]
AttachmentMeshes[edit]
Type: array<SkeletalMesh>
AttachmentSocket[edit]
Type: name
Property group 'FlockTest_Spawner'[edit]
AnimVelRate[edit]
Type: float
Default value: 0.0070
AvoidOtherRadius[edit]
Type: float
Default value: 100.0
AvoidOtherStrength[edit]
Type: float
Default value: 1500.0
AwareRadius[edit]
Type: float
Default value: 200.0
bActive[edit]
Type: bool
Default value: True
ChangeTargetInterval[edit]
Type: float
Default value: 30.0
CrowdAcc[edit]
Type: Object.Vector
FlockAnimSets[edit]
FlockAnimTree[edit]
Type: AnimTree
FlockMeshes[edit]
Type: array<SkeletalMesh>
FollowPathStrength[edit]
Type: float
Default value: 30.0
MatchVelStrength[edit]
Type: float
Default value: 0.6
MaxVelDamping[edit]
Type: float
Default value: 0.0030
MaxYawRate[edit]
Type: float
Default value: 40000.0
MinVelDamping[edit]
Type: float
Default value: 0.0010
Radius[edit]
Type: float
Default value: 200.0
RunAnimName[edit]
Type: name
SpawnNum[edit]
Type: int
Default value: 100
SpawnRate[edit]
Type: float
Default value: 10.0
SpeedBlendEnd[edit]
Type: float
Default value: 180.0
SpeedBlendStart[edit]
Type: float
Default value: 150.0
ToCentroidStrength[edit]
Type: float
ToPathStrength[edit]
Type: float
Default value: 200.0
ToTargetStrength[edit]
Type: float
Default value: 150.0
WalkAnimName[edit]
Type: name
WalkVelThresh[edit]
Type: float
Default value: 10.0
Property group 'Lighting'[edit]
FlockLighting[edit]
Type: LightComponent.LightingChannelContainer
Internal variables[edit]
NumSpawned[edit]
Type: int
Remainder[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Components[0] | SpriteComponent'Sprite' |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
Sprite | Texture2D'EnvyEditorResources.BlueDefense' |
Functions[edit]
Events[edit]
Tick[edit]
Overrides: Actor.Tick