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UE3:FlockTest_Spawner (UT3)

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UT3 Object >> Actor >> FlockTest_Spawner
Package: 
UTGame
Direct subclass:
UTFlockSpawner_Human

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Action'[edit]

ActionAnimNames[edit]

Type: array<name>


ActionBlendTime[edit]

Type: float


Default value: 0.1

ActionDuration[edit]

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionActionDuration
LookupTable
  1. 0.8
  2. 1.2
  3. 0.8
  4. 1.2
  5. 0.8
  6. 1.2
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

ActionInterval[edit]

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionActionInterval
LookupTable
  1. 10.0
  2. 20.0
  3. 10.0
  4. 20.0
  5. 10.0
  6. 20.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

ReActionDelay[edit]

Type: float


Default value: 1.0

RotateToTargetSpeed[edit]

Type: float


Default value: 0.1

TargetActionAnimNames[edit]

Type: array<name>


TargetActionInterval[edit]

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionTargetActionInterval
LookupTable
  1. 1.0
  2. 5.0
  3. 1.0
  4. 5.0
  5. 1.0
  6. 5.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

Property group 'AttachMesh'[edit]

AttachmentMeshes[edit]

Type: array<SkeletalMesh>


AttachmentSocket[edit]

Type: name


Property group 'FlockTest_Spawner'[edit]

AnimVelRate[edit]

Type: float


Default value: 0.0070

AvoidOtherRadius[edit]

Type: float


Default value: 100.0

AvoidOtherStrength[edit]

Type: float


Default value: 1500.0

AwareRadius[edit]

Type: float


Default value: 200.0

bActive[edit]

Type: bool


Default value: True

ChangeTargetInterval[edit]

Type: float


Default value: 30.0

CrowdAcc[edit]

Type: Object.Vector


FlockAnimSets[edit]

Type: array<AnimSet>


FlockAnimTree[edit]

Type: AnimTree


FlockMeshes[edit]

Type: array<SkeletalMesh>


FollowPathStrength[edit]

Type: float


Default value: 30.0

MatchVelStrength[edit]

Type: float


Default value: 0.6

MaxVelDamping[edit]

Type: float


Default value: 0.0030

MaxYawRate[edit]

Type: float


Default value: 40000.0

MinVelDamping[edit]

Type: float


Default value: 0.0010

Radius[edit]

Type: float


Default value: 200.0

RunAnimName[edit]

Type: name


SpawnNum[edit]

Type: int


Default value: 100

SpawnRate[edit]

Type: float


Default value: 10.0

SpeedBlendEnd[edit]

Type: float


Default value: 180.0

SpeedBlendStart[edit]

Type: float


Default value: 150.0

ToCentroidStrength[edit]

Type: float


ToPathStrength[edit]

Type: float


Default value: 200.0

ToTargetStrength[edit]

Type: float


Default value: 150.0

WalkAnimName[edit]

Type: name


WalkVelThresh[edit]

Type: float


Default value: 10.0

Property group 'Lighting'[edit]

FlockLighting[edit]

Type: LightComponent.LightingChannelContainer


Internal variables[edit]

NumSpawned[edit]

Type: int


Remainder[edit]

Type: float


Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'Sprite'

Subobjects[edit]

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
Sprite Texture2D'EnvyEditorResources.BlueDefense'

Functions[edit]

Events[edit]

Tick[edit]

event Tick (float DeltaSeconds)

Overrides: Actor.Tick


Other instance functions[edit]

OnToggle[edit]

simulated function OnToggle (SeqAct_Toggle action)