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UE3:FlockTest_Spawner (UT3)

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UT3 Object >> Actor >> FlockTest_Spawner
Package: 
UTGame
Direct subclass:
UTFlockSpawner_Human

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Action'

ActionAnimNames

Type: array<name>


ActionBlendTime

Type: float


Default value: 0.1

ActionDuration

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionActionDuration
LookupTable
  1. 0.8
  2. 1.2
  3. 0.8
  4. 1.2
  5. 0.8
  6. 1.2
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

ActionInterval

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionActionInterval
LookupTable
  1. 10.0
  2. 20.0
  3. 10.0
  4. 20.0
  5. 10.0
  6. 20.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

ReActionDelay

Type: float


Default value: 1.0

RotateToTargetSpeed

Type: float


Default value: 0.1

TargetActionAnimNames

Type: array<name>


TargetActionInterval

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionTargetActionInterval
LookupTable
  1. 1.0
  2. 5.0
  3. 1.0
  4. 5.0
  5. 1.0
  6. 5.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

Property group 'AttachMesh'

AttachmentMeshes

Type: array<SkeletalMesh>


AttachmentSocket

Type: name


Property group 'FlockTest_Spawner'

AnimVelRate

Type: float


Default value: 0.0070

AvoidOtherRadius

Type: float


Default value: 100.0

AvoidOtherStrength

Type: float


Default value: 1500.0

AwareRadius

Type: float


Default value: 200.0

bActive

Type: bool


Default value: True

ChangeTargetInterval

Type: float


Default value: 30.0

CrowdAcc

Type: Object.Vector


FlockAnimSets

Type: array<AnimSet>


FlockAnimTree

Type: AnimTree


FlockMeshes

Type: array<SkeletalMesh>


FollowPathStrength

Type: float


Default value: 30.0

MatchVelStrength

Type: float


Default value: 0.6

MaxVelDamping

Type: float


Default value: 0.0030

MaxYawRate

Type: float


Default value: 40000.0

MinVelDamping

Type: float


Default value: 0.0010

Radius

Type: float


Default value: 200.0

RunAnimName

Type: name


SpawnNum

Type: int


Default value: 100

SpawnRate

Type: float


Default value: 10.0

SpeedBlendEnd

Type: float


Default value: 180.0

SpeedBlendStart

Type: float


Default value: 150.0

ToCentroidStrength

Type: float


ToPathStrength

Type: float


Default value: 200.0

ToTargetStrength

Type: float


Default value: 150.0

WalkAnimName

Type: name


WalkVelThresh

Type: float


Default value: 10.0

Property group 'Lighting'

FlockLighting

Type: LightComponent.LightingChannelContainer


Internal variables

NumSpawned

Type: int


Remainder

Type: float


Default values

Property Value
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'Sprite'

Subobjects

Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
Sprite Texture2D'EnvyEditorResources.BlueDefense'

Functions

Events

Tick

event Tick (float DeltaSeconds)

Overrides: Actor.Tick


Other instance functions

OnToggle

simulated function OnToggle (SeqAct_Toggle action)