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UE3:FlockTest_Spawner (UT3)
Contents
- 1 Properties
- 1.1 Property group 'Action'
- 1.2 Property group 'AttachMesh'
- 1.3 Property group 'FlockTest_Spawner'
- 1.3.1 AnimVelRate
- 1.3.2 AvoidOtherRadius
- 1.3.3 AvoidOtherStrength
- 1.3.4 AwareRadius
- 1.3.5 bActive
- 1.3.6 ChangeTargetInterval
- 1.3.7 CrowdAcc
- 1.3.8 FlockAnimSets
- 1.3.9 FlockAnimTree
- 1.3.10 FlockMeshes
- 1.3.11 FollowPathStrength
- 1.3.12 MatchVelStrength
- 1.3.13 MaxVelDamping
- 1.3.14 MaxYawRate
- 1.3.15 MinVelDamping
- 1.3.16 Radius
- 1.3.17 RunAnimName
- 1.3.18 SpawnNum
- 1.3.19 SpawnRate
- 1.3.20 SpeedBlendEnd
- 1.3.21 SpeedBlendStart
- 1.3.22 ToCentroidStrength
- 1.3.23 ToPathStrength
- 1.3.24 ToTargetStrength
- 1.3.25 WalkAnimName
- 1.3.26 WalkVelThresh
- 1.4 Property group 'Lighting'
- 1.5 Internal variables
- 1.6 Default values
- 1.7 Subobjects
- 2 Functions
- Package:
- UTGame
- Direct subclass:
- UTFlockSpawner_Human
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Action'
ActionAnimNames
ActionBlendTime
Type: float
Default value: 0.1
ActionDuration
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionActionDuration |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
ActionInterval
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionActionInterval |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
ReActionDelay
Type: float
Default value: 1.0
RotateToTargetSpeed
Type: float
Default value: 0.1
TargetActionAnimNames
TargetActionInterval
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionTargetActionInterval |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
Property group 'AttachMesh'
AttachmentMeshes
Type: array<SkeletalMesh>
AttachmentSocket
Type: name
Property group 'FlockTest_Spawner'
AnimVelRate
Type: float
Default value: 0.0070
AvoidOtherRadius
Type: float
Default value: 100.0
AvoidOtherStrength
Type: float
Default value: 1500.0
AwareRadius
Type: float
Default value: 200.0
bActive
Type: bool
Default value: True
ChangeTargetInterval
Type: float
Default value: 30.0
CrowdAcc
Type: Object.Vector
FlockAnimSets
FlockAnimTree
Type: AnimTree
FlockMeshes
Type: array<SkeletalMesh>
FollowPathStrength
Type: float
Default value: 30.0
MatchVelStrength
Type: float
Default value: 0.6
MaxVelDamping
Type: float
Default value: 0.0030
MaxYawRate
Type: float
Default value: 40000.0
MinVelDamping
Type: float
Default value: 0.0010
Radius
Type: float
Default value: 200.0
RunAnimName
Type: name
SpawnNum
Type: int
Default value: 100
SpawnRate
Type: float
Default value: 10.0
SpeedBlendEnd
Type: float
Default value: 180.0
SpeedBlendStart
Type: float
Default value: 150.0
ToCentroidStrength
Type: float
ToPathStrength
Type: float
Default value: 200.0
ToTargetStrength
Type: float
Default value: 150.0
WalkAnimName
Type: name
WalkVelThresh
Type: float
Default value: 10.0
Property group 'Lighting'
FlockLighting
Type: LightComponent.LightingChannelContainer
Internal variables
NumSpawned
Type: int
Remainder
Type: float
Default values
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Components[0] | SpriteComponent'Sprite' |
Subobjects
Sprite
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
Sprite | Texture2D'EnvyEditorResources.BlueDefense' |
Functions
Events
Tick
Overrides: Actor.Tick