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Difference between revisions of "UE3:FogVolumeDensityComponent (UT3)"
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Latest revision as of 07:40, 23 May 2008
Object >> Component >> ActorComponent >> FogVolumeDensityComponent |
- Package:
- Engine
- Direct subclasses:
- FogVolumeConeDensityComponent, FogVolumeConstantDensityComponent, FogVolumeLinearHalfspaceDensityComponent, FogVolumeSphericalDensityComponent
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'FogVolumeDensityComponent'[edit]
ApproxFogLightColor[edit]
Type: Object.LinearColor
Modifiers: const, interp
Color used to approximate fog material color on transparency.
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.7 |
G | 0.5 |
R | 0.5 |
bEnabled[edit]
Type: bool
Modifiers: const
True if the fog is enabled.
Default value: True
FogVolumeActors[edit]
Modifiers: const
Array of actors that will define the shape of the fog volume.
Native functions[edit]
SetEnabled[edit]
final native function SetEnabled (bool bSetEnabled)
Changes the enabled state of the height fog component.
Parameters:
- bSetEnabled - The new value for bEnabled.