My program doesn't have bugs. It just develops random features.

UE3:FogVolumeDensityComponent (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 07:40, 23 May 2008 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> Component >> ActorComponent >> FogVolumeDensityComponent
Package: 
Engine
Direct subclasses:
FogVolumeConeDensityComponent, FogVolumeConstantDensityComponent, FogVolumeLinearHalfspaceDensityComponent, FogVolumeSphericalDensityComponent
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'FogVolumeDensityComponent'[edit]

ApproxFogLightColor[edit]

Type: Object.LinearColor

Modifiers: const, interp

Color used to approximate fog material color on transparency.

Default value:

Member Value
A 1.0
B 0.7
G 0.5
R 0.5

bEnabled[edit]

Type: bool

Modifiers: const

True if the fog is enabled.

Default value: True

FogVolumeActors[edit]

Type: array<Actor>

Modifiers: const

Array of actors that will define the shape of the fog volume.

Native functions[edit]

SetEnabled[edit]

final native function SetEnabled (bool bSetEnabled)

Changes the enabled state of the height fog component.

Parameters:

  • bSetEnabled - The new value for bEnabled.